Andy, chaotic female mouldic Tourist ------------ |$.........| # -..........| |{.......d@| .....:.....| ------------ [Andy the Rambler] St7 Dx9 Co10 In9 Wi12 Ch10 TouMouFemCha Dlvl:1 G1279 HP18(18) Pw16(16) AC10 Xp1/0 T1 Latest messages Aloha Andy, welcome to SlashEMExtended! You are a chaotic female mouldic Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 84% Potion drop chance was reduced to 83% Armor drop chance was reduced to 98% Tool drop chance was reduced to 87% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: axe (turn 45) The following skill became untrainable if you tried to train it too early: lance (turn 128) The following skill became untrainable after a while: long sword (turn 44621) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 32021) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 40813 Monster spawn increase reached its maximum at turn 91673 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 896100 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: quivering blob (freq bonus 12) The monster species that spawned more often: airliner maltese (freq bonus 15) The monster species that spawned more often: overcritically respected (freq bonus 14) The monster species that spawned more often: pack lynx (freq bonus 12) The monster species that spawned more often: ordinator (freq bonus 20) The monster species that spawned more often: random monster (freq bonus 24) The monster species that spawned more often: tundra clan (freq bonus 24) The monster species that spawned more often: ill growth (freq bonus 28) The monster species that spawned more often: minor mist cloud (freq bonus 10) The monster species that spawned more often: stalking lichen (freq bonus 10) The monster species that spawned more often: bang lich (freq bonus 6) The monster species that spawned more often: dream stalk (freq bonus 30) The monster species that spawned more often: Rebel Ringfailure (freq bonus 6) The monster species that spawned more often: Flo-ooo (freq bonus 12) The monster species that spawned more often: ferrous stalk (freq bonus 12) The monster species that spawned more often: naga nymph (freq bonus 6) The monster species that spawned more often: vicar proctoscopically (freq bonus 4) The monster species that spawned more often: furry rothe (freq bonus 9) The monster species that spawned more often: consisted gelding (freq bonus 4) The monster species that spawned more often: frog (freq bonus 32) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: differently robbed The monster species that never randomly spawned: fellowmen coextended masted The monster species that never randomly spawned: Marihuana The monster species that never randomly spawned: topaz mold The monster species that never randomly spawned: disentitrice The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: melanin snowfall The monster species that never randomly spawned: green snake The monster species that never randomly spawned: rumbler The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 90) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 15) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 19) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 18) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 6) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 7) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 68) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 10) Next attribute increase check would have come at turn 3393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having warning (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (423) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (ZLORFIK) scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (NOA AND HIS WEIRD CAT FETISH) scroll of phase door (SEXI NOTGAY GAYPOD) scroll of standard id (INTRUDER ALERT) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (DESREVER TSEPMET) Potions potion of extra healing (greasy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Andy the Tourist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.