Andy, neutral female thunderlord Samurai -----}}- ##, ...$.} #@,--------- ..... ###h--..}.....--#, .. --,%%-}%}----..}-,,####.# .-%#,|...| $}}}|,,,,,,,, II .|## |..}| |.}.|,,##,,,` I |...----}..|#,###--- --}}...}..--#,# |.| ---------- #,----%- #,...... ##----.- [Andy the Kunoichi] St16 Dx20 Co10 In6 Wi7 Ch7 SamThuFemNeu Dlvl:22 G17 HP-1(97) Pw48(48) AC2 Xp8/2017 T539 Latest messages The bullywug zaps a wand of striking! The wand hits you! You hear the howling of the CwnAnnwn... [-11 -> 6] Warning: HP low! What do you want to read? [fghij or ?*] As you read the scroll, it disappears. You feel healthier! The bullywug zaps a wand of striking! The wand misses you. You kill the bullywug! The adventurer yeek picks up a kunai {4}. The adventurer yeek picks up a wand of striking {0}. You hit the adventurer yeek! The adventurer yeek picks up a dwarvish cloak {4}. The adventurer yeek puts on a dwarvish cloak {4}. The adventurer yeek wields a kunai {4}! The adventurer yeek zaps a wand of striking! The wand hits you! You die... Your inventory Amulets r - a cursed amulet of restful sleep {0} Weapons a - an uncursed +1 katana (weapon in hand) {16} b - an uncursed +0 wakizashi {12} c - an uncursed +0 yumi (alternate weapon; not wielded) {12} d - 37 blessed +0 ya (in quiver) {1} Armor e - a blessed rustproof +0 dou-maru {160} Comestibles l - 2 uncursed umas {0} m - an uncursed torikabuto {0} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} Potions p - an uncursed potion of healing {0} q - an uncursed potion of sleeping {0} Wands n - an uncursed wand of lightning (0:2) {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: wallwalking You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 89% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 78% Tool drop chance was reduced to 72% Food drop chance was reduced to 83% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: boomerang (turn 9) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 832) The following skill became untrainable after a while: attack spells (turn 41762) The following skill couldn't be trained before a certain turn number is reached: shield (turn 11051) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63700 Monster spawn increase reached its maximum at turn 275710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 444600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: tour bus (freq bonus 18) The monster species that spawned more often: covetous war orc (freq bonus 22) The monster species that spawned more often: f-zero driver (freq bonus 16) The monster species that spawned more often: pyrolisk (freq bonus 16) The monster species that spawned more often: warthog (freq bonus 48) The monster species that spawned more often: gelugon (freq bonus 14) The monster species that spawned more often: topaz warp patch (freq bonus 4) The monster species that spawned more often: Minator Kaptain (freq bonus 4) The monster species that spawned more often: master lich (freq bonus 24) The monster species that spawned more often: cucumgappa (freq bonus 10) The monster species that spawned more often: healing patch (freq bonus 8) The monster species that spawned more often: boss monkey (freq bonus 10) The monster species that spawned more often: bilgiest gracelessly (freq bonus 4) The monster species that spawned more often: complexional principally maculate (freq bonus 8) The monster species that spawned more often: siena growth (freq bonus 36) The monster species that spawned more often: gray slayer (freq bonus 24) The monster species that spawned more often: Radio Sergeant (freq bonus 18) The monster species that spawned more often: danube eyeshot feeblish reassert (freq bonus 4) The monster species that spawned more often: opal force fungus (freq bonus 21) The monster species that spawned more often: koschoneh sephirah (freq bonus 60) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 12) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 14) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster species that never randomly spawned: evil kneevil The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: pebbliest insulin The monster species that never randomly spawned: shoe The monster species that never randomly spawned: mongrel immured doyly purplish The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: great blue dragon The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: lost soul The monster species that never randomly spawned: umbral hulk The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 34) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 189) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 12) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 4) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 12) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 3) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 73) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 5) Next attribute increase check would have come at turn 818 Strength training was 19 Dexterity training was 8 Wisdom training was 14 Constitution training was 17 You were fire resistant You were heterosexual You were prevented from having phasing (0) You were prevented from having corrosivity (0) You had 852 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) ward against lightning 8 R Prepared(0) shield bash 3X Prepared(0) Discoveries Amulets amulet of restful sleep (straightangular) Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * high-elven helm (runed helm) * kabuto (rural helmet) * sugegasa (chain-aventailed helmet) * skullcap (yellow helmet) * flack helmet (anti-government helmet) * crystal helm (visored helmet) * mining helm (resounding helmet) * field helm (arduous helmet) * helm of safeguard (twisted visor helmet) * jingasa (bluy helmet) * plasteel gloves (white gloves) * yugake (faded mittens) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (lead gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (platform boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (MKMNFST) scroll of phase door (MUNCH MUNCH) scroll of standard id (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of cure (WE WILL HURT YOU) * scroll of extra healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) * scroll of greater mana restoration (CRITICAL HIT) scroll of genocide (NOM STYL STUNT IS FLY STYL) scroll of enchant weapon (OUPH CHTHETHONIMEETHECHRINIA) scroll of warping (SLIGHTED BROCCOLI RESTORATION) scroll of flood (SOME THING YOU CHOOSE) scroll of teleportation (ARGA NECROMUTATION GDA) Potions potion of sleeping (peppermint) potion of healing (bright green tea) Wands wand of lightning (horizontal) wand of striking (slender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 22 Level 22: <- You are here Vanquished creatures an ant 0 cocks (1 created) 0 jackals (1 created) 2 pack jackals a racoon 0 little dogs (1 created) 0 water wolves (1 created) 0 venom spheres (1 created) 0 fluffy cats (1 created) 0 pack cats (2 created) 0 jaguars (1 created) 0 normal hobbits (1 created) a dwarven child a dwarf 0 camo dwarves (1 created) a group dwarf a normal dwarf a dwarf thief a hobbit bandit 0 gisaus (1 created) a dolgsman hunter 0 dwarven casters (1 created) 0 dwarven artillery wizards (1 created) 0 twin norittas (1 created) 0 hobbit kings (1 created) a mind sucker a flayer a bullywug an adventurer yeek (2 created) 0 great bar slayers (1 created) 0 chess masters (1 created) 0 dizzy blondes (1 created) 0 loonites (1 created) 0 grape jellies (1 created) 0 mini mimics (1 created) 0 mini permamimics (1 created) 0 mountain nymphs (2 created) 0 garo nymphs (1 created) 0 quicklings (1 created) 0 hiding pixies (1 created) 0 dryads (2 created) 0 flying dryads (1 created) 0 humanoid dryads (4 created) 0 naiads (1 created) 0 neevils (1 created) 0 wood nymphs (1 created) 0 little mauds (2 created) 0 teasing nymphs (1 created) 0 evasive wood nymphs (1 created) 0 floating nymphs (1 created) 0 yellow faeries (2 created) 0 special water nymphs (1 created) 0 pretty water nymphs (1 created) 0 domestic nymphs (2 created) 0 faerie masters (1 created) 0 undead nymphs (1 created) 0 mesmerizing nymphs (1 created) 7 marine goblins a submarine goblin 0 giant penguins (1 created) 0 little wild pigs (2 created) 0 rothes (1 created) 0 large rothes (4 created) a rabbit 0 scavengers (1 created) 0 giant rats (1 created) 0 snow rabbits (1 created) 0 spike giants (1 created) 0 razor spines (1 created) 0 healthy cave spiders (1 created) 0 white centipedes (1 created) 0 evasive recluse spiders (1 created) 0 stalactoids (1 created) 0 4chan horses (1 created) 0 grain vortices (1 created) 0 crawling worm masses (1 created) 3 grid bugs an itchies (2 created) 0 koalas (1 created) 0 evasive airborne parrots (1 created) 0 desert wings (1 created) 0 forest centaurs (1 created) a water-using dragon a porter manticore (2 created) 0 squad air elementals (3 created) 2 stalking lichens 0 luminescent mushrooms (1 created) a golden growth 0 cyan mushrooms (1 created) 0 slow mushrooms (1 created) 0 trap spores (1 created) 0 ECM nerve heads (1 created) 0 undead liches (1 created) 0 helper mummies (1 created) 0 spammer mummies (1 created) a nexus naga hatchling 0 criminals (1 created) 0 vampire lords (1 created) 0 baby monkeys (1 created) 0 zelomps (1 created) 0 karakasas (1 created) a fuck shoe 0 chimney sweeps (1 created) 0 stupid looking cos-players (1 created) 0 squint-eyed rogues (1 created) a sanctimonious-looking preacher 0 dunadans (1 created) 0 Elven Master Rogues (1 created) 0 transvestites (1 created) 0 porn incubi (2 created) 0 tortoises (3 created) 0 slithy tortoises (1 created) 0 rouge jellyfish (2 created) 0 pikes (2 created) 0 floating fish (1 created) 0 leeches (1 created) 0 giant clams (1 created) 0 piranhas (2 created) a visor piranha 0 lashfish (1 created) 0 tentacled atlanteans (1 created) 0 water watchers (1 created) 0 box jellyfish (1 created) 0 devious skeleton fish (1 created) 0 seels (1 created) 0 goldeens (1 created) 0 giant red jellyfish (1 created) 0 white sharks (1 created) 0 krakens (1 created) 0 twens (1 created) 0 iguanas (1 created) 0 giant speckled tree frogs (1 created) 0 kentrosauri (1 created) 0 tentacle newts (1 created) 0 colorless mushroom patches (1 created) 0 roast turkeys (1 created) a clear icky thing 0 unihorn troves (1 created) 172 creatures born. 38 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: liches 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 98 times You killed 29 monsters You read items or engraved 11 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (29 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (28 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (12 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (118 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) Sayonara Andy the Samurai... You died in The Dungeons of Doom on dungeon level 22 with 22214 points, and 17 pieces of gold, after 539 moves. Killer: wand of striking You were level 8 with a maximum of 97 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 13 28340 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Janine's sneaker), while paralyzed by a monster attack. - [122] 14 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] *15 22214 Andy-Sam-Thu-Fem-Neu died in The Dungeons of Doom on level 22 [max 83]. Killed by a wand of striking. - [97] 16 18477 35-Pok-Coc-Fem-Law was poisoned in The Dungeons of Doom on level 4 [max 5]. Poisoned by a grunthack zombie. 60 [60] 17 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98]