Andy, neutral female monster Feminist -.---- |.@..+ -..@.| .....| |.....| --....| |$...| ------ [Andy the Rebel Woman] St16 Dx13 Co6 In5 Wi4 Ch12 FemMnsFemNeu Dlvl:1 G0 HP17(17) Pw11(11) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female monster Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 67% Wand drop chance was reduced to 90% Armor drop chance was reduced to 56% Tool drop chance was reduced to 72% Food drop chance was reduced to 88% Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: occult spells (turn 150) The following skill became untrainable if you tried to train it too early: bow (turn 1131) The following skill became untrainable after a while: high heels (turn 55312) The following skill couldn't be trained before a certain turn number is reached: devices (turn 19355) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102919 Monster spawn increase reached its maximum at turn 163801 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1663620 The monster class that cannot be genocided was xorn The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: giant fire tick (freq bonus 12) The monster species that spawned more often: ring permamimic (freq bonus 14) The monster species that spawned more often: chaffinch (freq bonus 48) The monster species that spawned more often: wide-eyed tourist (freq bonus 54) The monster species that spawned more often: expert light wall (freq bonus 18) The monster species that spawned more often: snake archer (freq bonus 6) The monster species that spawned more often: sniper lich (freq bonus 12) The monster species that spawned more often: protected white unicorn (freq bonus 6) The monster species that spawned more often: tzee (freq bonus 14) The monster species that spawned more often: gastus sephirah (freq bonus 14) The monster species that spawned more often: rookier haltered (freq bonus 7) The monster species that spawned more often: ethylated fieldmice kayaker sparkling (freq bonus 18) The monster species that spawned more often: misdeal tumor (freq bonus 72) The monster species that spawned more often: weird warp patch (freq bonus 18) The monster species that spawned more often: thick carrion creeper (freq bonus 14) The monster species that spawned more often: lead statue (freq bonus 21) The monster species that spawned more often: sledged somalia (freq bonus 36) The monster species that spawned more often: pink naga hatchling (freq bonus 162) The monster species that spawned more often: repose adaptively (freq bonus 14) The monster species that spawned more often: gray warp fungus (freq bonus 15) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster species that never randomly spawned: ash clan The monster species that never randomly spawned: slime monster The monster species that never randomly spawned: oversubtlety chatter housemaster indelicacy unbailable anaesthetize The monster species that never randomly spawned: refuge Uhlert The monster species that never randomly spawned: nausea warp fungus The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: sparkling mold The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 16) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 20) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 76) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 10) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 2) Next attribute increase check would have come at turn 1381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (2001) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (buffalo boots) Scrolls scroll of healing (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (ENSSICIBZ EDUDO) scroll of standard id (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (HZLRC KSTSBD MPFNG) * scroll of extra healing (SIPHRI BRISKYLMA AROUAZAR) * scroll of greater mana restoration (TEMOV) Tools leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) searching [Basic] (max Basic) (200 of 1600) petkeeping [Basic] (max Basic) (200 of 1600) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Basic] (max Skilled) (20 of 160) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Basic] (max Skilled) (20 of 160) form VII (Juyo) [Basic] (max Skilled) (20 of 160) martial arts [Unskilled] (max Basic) (0 of 20) riding [Basic] (max Skilled) (20 of 160) Weapon Skills scimitar [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Basic] (max Skilled) (20 of 160) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) hammer [Basic] (max Basic) (200 of 1600) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Basic] (max Skilled) (20 of 160) sling [Basic] (max Basic) (200 of 1600) firearms [Basic] (max Skilled) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) shuriken [Basic] (max Basic) (200 of 1600) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.