Andy, chaotic female slimy Feminist @ [Andy the Rebel Woman] St10 Dx11 Co15 In7 Wi7 Ch19 FemSliFemCha Dlvl:1 G0 HP18(18) Pw15(15) AC0 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female slimy Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: reflection You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 93% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: dagger (turn 34) The following skill became untrainable if you tried to train it too early: implants (turn 1701) The following skill became untrainable after a while: boomerang (turn 12519) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 5580) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68468 Monster spawn increase reached its maximum at turn 194499 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1772010 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: drey elf (freq bonus 12) The monster species that spawned more often: blade naga (freq bonus 4) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 15) The monster species that spawned more often: fire metroid (freq bonus 8) The monster species that spawned more often: large rothe (freq bonus 10) The monster species that spawned more often: torched subserviency (freq bonus 24) The monster species that spawned more often: vulturebear (freq bonus 4) The monster species that spawned more often: aurae sashaying (freq bonus 4) The monster species that spawned more often: violent beauty (freq bonus 4) The monster species that spawned more often: Conquest (freq bonus 12) The monster species that spawned more often: evil superbeholder (freq bonus 6) The monster species that spawned more often: petty rattlesnake (freq bonus 14) The monster species that spawned more often: gigantic twen (freq bonus 24) The monster species that spawned more often: disenchanter patch (freq bonus 36) The monster species that spawned more often: threshold fungus (freq bonus 15) The monster species that spawned more often: boa constrictor (freq bonus 16) The monster species that spawned more often: golden one (freq bonus 54) The monster species that spawned more often: bionic naga (freq bonus 12) The monster species that spawned more often: carnivorous flying monkey (freq bonus 16) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: Karin The monster species that never randomly spawned: very old stone dragon The monster species that never randomly spawned: pebble elf The monster species that never randomly spawned: cheesehead The monster species that never randomly spawned: Vorlon God-Emperor The monster species that never randomly spawned: spirit The monster species that never randomly spawned: cooshoo The monster species that never randomly spawned: prizewinner brilliant kuwait clipper The monster species that never randomly spawned: friendly ghost The monster species that never randomly spawned: daemonette of Slaanesh The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 47) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 17) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 4) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 1) Next attribute increase check would have come at turn 195 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (417) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (plateau boots) Scrolls scroll of healing (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (CONJUROR AXIOMATICALLY SILO) scroll of cure (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of extra healing (ROLL IS 5 AND BECOME STRONGER) * scroll of greater mana restoration (NOUS DEVONS GAGNER NOTRE RACE) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.