Andy, chaotic female illithid Feminist ------- |.@...| |.@...| |.....| |.....| +.....| ------- [Andy the Rebel Woman] St11 Dx7 Co6 In7 Wi5 Ch16 FemIllFemCha+GT Dlvl:1 G0 HP16(16) Pw12(12) AC3 Xp1/0 T1 Latest messages Palim-Palim Andy, welcome to SlashEMExtended! You are a chaotic female aggravator evilvariant illithid Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: half physical damage You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 83% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 94% Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: petkeeping (turn 7) The following skill became untrainable if you tried to train it too early: searching (turn 1677) The following skill became untrainable after a while: occult spells (turn 9279) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 21327) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56170 Monster spawn increase reached its maximum at turn 111172 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8881950 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: dogear strengthened mischance (freq bonus 4) The monster species that spawned more often: rodding unlit (freq bonus 12) The monster species that spawned more often: sorrowful gouda (freq bonus 8) The monster species that spawned more often: rubberneck germanic indiana managerial ballad (freq bonus 16) The monster species that spawned more often: giant army ant (freq bonus 6) The monster species that spawned more often: injured potato (freq bonus 5) The monster species that spawned more often: rock edge giant (freq bonus 24) The monster species that spawned more often: vital nymph (freq bonus 3) The monster species that spawned more often: untypically twangled (freq bonus 15) The monster species that spawned more often: river stalker (freq bonus 12) The monster species that spawned more often: hell bride (freq bonus 36) The monster species that spawned more often: ten of hearts (freq bonus 10) The monster species that spawned more often: rooftree pentagonal polka fizz glittering (freq bonus 6) The monster species that spawned more often: red dragon (freq bonus 18) The monster species that spawned more often: dark gray fungus (freq bonus 15) The monster species that spawned more often: colorless growth (freq bonus 8) The monster species that spawned more often: supercash road statue (freq bonus 12) The monster species that spawned more often: etherized nonsusceptibility (freq bonus 32) The monster species that spawned more often: undead beholder (freq bonus 42) The monster species that spawned more often: turkey chick (freq bonus 15) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 5) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: batman plant The monster species that never randomly spawned: fellating sheer The monster species that never randomly spawned: programming interlinked garment scansion scantily The monster species that never randomly spawned: neighing trembling The monster species that never randomly spawned: gloom The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: high ping bastard The monster species that never randomly spawned: indigo force patch The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 22) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 48) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 32) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 17) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 25) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 2) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 3) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 11) Next attribute increase check would have come at turn 1063 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having reflection (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (140) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (platform boots) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (TRAINED THE HARD WAY) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of cure (PROC TANK PUMP) * scroll of extra healing (MASS ABORTION CAMP) * scroll of greater mana restoration (WOE AKUET AAAAAAA) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Buh-Bye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.