Andy, neutral female warping Feminist -------- -...@@.| |......| |......| |......| |......| #.-----# |. | [Andy the Rebel Woman] St9 Dx16 Co13 In3 Wi7 Ch19 FemWarFemNeu Dlvl:1 G0 HP17(17) Pw14(14) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female warping Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 92% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 93% Tool drop chance was reduced to 81% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: polymorphing (turn 14) The following skill became untrainable if you tried to train it too early: healing spells (turn 111) The following skill became untrainable after a while: missile weapons (turn 40344) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 9381) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 39425 Monster spawn increase reached its maximum at turn 124392 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 666328 The monster class that cannot be genocided was turret The monster class that was spawned more often: giant humanoid (freq bonus 5) The monster species that spawned more often: complacency outworker (freq bonus 42) The monster species that spawned more often: gray monster (freq bonus 66) The monster species that spawned more often: pile of titanium coins (freq bonus 16) The monster species that spawned more often: real disenchantment hound (freq bonus 14) The monster species that spawned more often: submachine nymph (freq bonus 21) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 7) The monster species that spawned more often: special spore (freq bonus 24) The monster species that spawned more often: appalachia eve cove (freq bonus 24) The monster species that spawned more often: spore shrieker (freq bonus 32) The monster species that spawned more often: sulfur warp fungus (freq bonus 8) The monster species that spawned more often: stylar hereditary (freq bonus 36) The monster species that spawned more often: umbel sympathetically (freq bonus 16) The monster species that spawned more often: colorless growth (freq bonus 16) The monster species that spawned more often: hidden cockatrice (freq bonus 12) The monster species that spawned more often: healing force patch (freq bonus 14) The monster species that spawned more often: piccalilli myth (freq bonus 42) The monster species that spawned more often: secretary (freq bonus 18) The monster species that spawned more often: real colony (freq bonus 36) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 14) The monster species that spawned more often: mini vampire (freq bonus 27) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 10) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 5) The monster species that never randomly spawned: beazgul The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: epistle quarry The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: velar triumphant The monster species that never randomly spawned: wedgie The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: spike warp patch The monster species that never randomly spawned: large spider The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 14) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 25) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 81) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hiking boots) Scrolls scroll of healing (KOLLA OLPHILOGEMALA ACHEROIO) scroll of mana (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of phase door (MORE IS MORE) scroll of standard id (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of cure (ETAOIN SHRDLU) * scroll of extra healing (BITHOURARA ASOUEMARA) * scroll of greater mana restoration (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.