Andy, chaotic female redditor Feminist -.----- |...... |.....| |.....| |..@..| |..@..| ......| ------- [Andy the Rebel Woman] St12 Dx13 Co7 In7 Wi4 Ch13 FemRdtFemCha Dlvl:1 G0 HP15(15) Pw11(11) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female redditor Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: keen memory You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 90% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 76% Food drop chance was reduced to 93% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: divination spells (turn 304) The following skill became untrainable after a while: whip (turn 26148) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 18015) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21626 Monster spawn increase reached its maximum at turn 184316 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2695436 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: apprentice spore lichen (freq bonus 18) The monster species that spawned more often: fetid defiler (freq bonus 32) The monster species that spawned more often: white force patch (freq bonus 42) The monster species that spawned more often: entailed roustabout (freq bonus 20) The monster species that spawned more often: albino colony (freq bonus 6) The monster species that spawned more often: porter block colony (freq bonus 42) The monster species that spawned more often: Bull Gates 2 (freq bonus 28) The monster species that spawned more often: will o' the wisp (freq bonus 16) The monster species that spawned more often: honed radian (freq bonus 18) The monster species that spawned more often: undead fish (freq bonus 6) The monster species that spawned more often: Pazuzzu (freq bonus 28) The monster species that spawned more often: digging nymph (freq bonus 15) The monster species that spawned more often: fatal attraction turret (freq bonus 21) The monster species that spawned more often: magic patch (freq bonus 18) The monster species that spawned more often: cyan starlit sky (freq bonus 24) The monster species that spawned more often: hell cattle (freq bonus 12) The monster species that spawned more often: incloser playwear (freq bonus 15) The monster species that spawned more often: Kastortransport (freq bonus 10) The monster species that spawned more often: energar (freq bonus 18) The monster species that spawned more often: alternator grievant (freq bonus 18) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster species that never randomly spawned: nightly patch The monster species that never randomly spawned: ribonucleotide prearrange criminologically The monster species that never randomly spawned: chimaera The monster species that never randomly spawned: lord of the rings elf The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: moon clan The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: microscope massage acidly stripteasing wrath The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: Officer Kommissioner The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 13) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 46) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 15) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 12) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 6) Next attribute increase check would have come at turn 137 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rain boots) Scrolls scroll of healing (CTRL ALT DEL) scroll of mana (AHORA HE ENCONTRADO MUNICIONES) scroll of phase door (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of standard id (CURASED COFFIN IS NOT A MISSPELLING) scroll of cure (MOWA METR OCWI) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (CRIAEDO) Tools leather leash (leash) Gems moonstone (white) worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 519 points, Since you escaped early, the score list will not be checked.