Andy, chaotic female dufflepud Feminist --.------ |.......| | |.......| .| |.....@@- -..d.......| --------- ----------- [Andy the Rebel Woman] St13 Dx10 Co10 In5 Wi3 Ch14 FemDufFemCha Dlvl:1 G1 HP19(19) Pw10(10) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female dufflepud Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: keen memory You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 91% Ring drop chance was reduced to 82% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 89% Potion drop chance was reduced to 90% Armor drop chance was reduced to 61% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: club (turn 339) The following skill became untrainable if you tried to train it too early: crossbow (turn 12) The following skill became untrainable after a while: protection spells (turn 49691) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 59452) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11979 Monster spawn increase reached its maximum at turn 313089 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 676689 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: Sophie's combat boot (freq bonus 21) The monster species that spawned more often: invisible force patch (freq bonus 48) The monster species that spawned more often: acid beast (freq bonus 18) The monster species that spawned more often: out-of-jail convict (freq bonus 36) The monster species that spawned more often: green monster (freq bonus 20) The monster species that spawned more often: jumping school kraken (freq bonus 10) The monster species that spawned more often: death knight (freq bonus 10) The monster species that spawned more often: tuna (freq bonus 16) The monster species that spawned more often: fried ichthyosaur (freq bonus 18) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 22) The monster species that spawned more often: porter block colony (freq bonus 12) The monster species that spawned more often: xorn thief (freq bonus 11) The monster species that spawned more often: giant grub (freq bonus 32) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 7) The monster species that spawned more often: static energar (freq bonus 36) The monster species that spawned more often: scorpion (freq bonus 6) The monster species that spawned more often: hobbit wizard (freq bonus 48) The monster species that spawned more often: servant of Glaaki (freq bonus 12) The monster species that spawned more often: indissolubly neoteric (freq bonus 36) The monster species that spawned more often: biddy infirmed (freq bonus 24) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 24) The monster trait that was more common: monsters that are telepathic (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster species that never randomly spawned: miner lichen The monster species that never randomly spawned: ropewalk draftiest The monster species that never randomly spawned: Trumpet Archon The monster species that never randomly spawned: gab commented The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: acidic force patch The monster species that never randomly spawned: iceblock monster The monster species that never randomly spawned: wonderful trove The monster species that never randomly spawned: aqua kobold The monster species that never randomly spawned: cooperatively query The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 20) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 29) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 40) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 17) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 91) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 3) Next attribute increase check would have come at turn 2986 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (side gore boots) Scrolls scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (AYY LMAO) scroll of phase door (ELF VERY ACCURASY) scroll of standard id (ENEMATZU MEMALEZU) scroll of cure (ALLITERATION ABLIGATION) * scroll of extra healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) Tools leather leash (leash) Gems agate stone (orange) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 201 points, Since you escaped early, the score list will not be checked.