Andy, chaotic female transformer Feminist -.---- |....| |....| |....| ....| |.@.@| |@...| ------ [Andy the Rebel Woman] St14 Dx7 Co13 In6 Wi6 Ch20 FemTraFemCha Dlvl:1 G0 HP17(17) Pw14(14) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female transformer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: manaleech You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 14 Musable item generation frequency had a negative bias of 47% Armor drop chance was reduced to 16% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) The following skill became untrainable if you tried to train it too early: riding (turn 742) The following skill became untrainable after a while: techniques (turn 25942) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 15354) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45920 Monster spawn increase reached its maximum at turn 248205 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 420748 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: buzzy beetle (freq bonus 3) The monster species that spawned more often: ogre berserker (freq bonus 12) The monster species that spawned more often: weremonkey (freq bonus 9) The monster species that spawned more often: hidden mold (freq bonus 9) The monster species that spawned more often: Leon (freq bonus 6) The monster species that spawned more often: quenchable contaminating (freq bonus 12) The monster species that spawned more often: gloam spawner (freq bonus 12) The monster species that spawned more often: funny girl (freq bonus 12) The monster species that spawned more often: funny boar (freq bonus 24) The monster species that spawned more often: octarine patch (freq bonus 4) The monster species that spawned more often: ten of diamonds (freq bonus 28) The monster species that spawned more often: undead musician (freq bonus 18) The monster species that spawned more often: Obox-ox (freq bonus 8) The monster species that spawned more often: repatriating flecked (freq bonus 9) The monster species that spawned more often: unreal force patch (freq bonus 8) The monster species that spawned more often: supreme kobold commander (freq bonus 9) The monster species that spawned more often: giant urchin (freq bonus 4) The monster species that spawned more often: fuguh sephirah (freq bonus 5) The monster species that spawned more often: eastern night sparrow (freq bonus 9) The monster species that spawned more often: mist troll (freq bonus 24) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 12) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: migo queen The monster species that never randomly spawned: 42 trove The monster species that never randomly spawned: voltaic glimmer The monster species that never randomly spawned: hangared shinbone The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: beazgul The monster species that never randomly spawned: Kristin's plateau boot The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 382) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 15) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 30) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 22) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 34) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 11) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 30) Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (561) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (weapon light boots) Scrolls scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of mana (A ZA Z0 9) scroll of phase door (VO BIEN VOI MUOI CHAN UON) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (TROJAN DROPPER NSIS CAN FUCK OFF) * scroll of extra healing (STUNT OF GHOST IS DIFFER) * scroll of greater mana restoration (HELP A HO) Tools leather leash (leash) Gems worthless piece of green glass (green) moonstone (yellow) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 522 points, Since you escaped early, the score list will not be checked.