Andy, lawful female satre Feminist ------ | ....| |.`.(..| |.@....| ...@.... -------- [Andy the Rebel Woman] St18 Dx15 Co10 In7 Wi7 Ch14 FemSatFemLaw Dlvl:1 G0 HP19(19) Pw14(14) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female satre Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: drain resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 162 Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 7% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 79% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: protection spells (turn 4) The following skill became untrainable if you tried to train it too early: searching (turn 385) The following skill became untrainable after a while: paddle (turn 27587) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 49509) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44664 Monster spawn increase reached its maximum at turn 210145 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 352209 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: kobold basher (freq bonus 20) The monster species that spawned more often: Bitchy Lara (freq bonus 6) The monster species that spawned more often: repurchasing repressively (freq bonus 36) The monster species that spawned more often: inquisitory marketer apologal (freq bonus 10) The monster species that spawned more often: white warp fungus (freq bonus 36) The monster species that spawned more often: cyan spore (freq bonus 36) The monster species that spawned more often: spider (freq bonus 18) The monster species that spawned more often: farting boy (freq bonus 4) The monster species that spawned more often: corpse fish (freq bonus 18) The monster species that spawned more often: viscount rice medium (freq bonus 32) The monster species that spawned more often: sea elf (freq bonus 48) The monster species that spawned more often: march prowar (freq bonus 3) The monster species that spawned more often: Nils (freq bonus 18) The monster species that spawned more often: wailing beast (freq bonus 8) The monster species that spawned more often: banana unsaddle (freq bonus 6) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 4) The monster species that spawned more often: large wand trove (freq bonus 8) The monster species that spawned more often: rainbow spore (freq bonus 10) The monster species that spawned more often: river floozy (freq bonus 12) The monster species that spawned more often: violet prostitute (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 10) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 5) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster species that never randomly spawned: underrated southward The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: personate facilitating The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: ring trove The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: sixth honestly The monster species that never randomly spawned: wereearthelemental The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 64) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 18) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 8) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 20) Next attribute increase check would have come at turn 635 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reinforce memory 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (street boots) Scrolls scroll of healing (WANNA UNDRESS PALE NIGHT) scroll of mana (IAIA IAKOUBIAI IO ERBETH) scroll of phase door (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (WONTU PASS) * scroll of extra healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Skilled) (20 of 160) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.