Andy, chaotic female trainer Feminist --.----- -$......-- |...@....+ |...@....| |........| --..{...-- -------- [Andy the Rebel Woman] St10 Dx11 Co14 In6 Wi5 Ch19 FemTrnFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female trainer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 26% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 95% Tool drop chance was reduced to 64% Food drop chance was reduced to 52% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: enchantment spells (turn 3) The following skill became untrainable if you tried to train it too early: crossbow (turn 432) The following skill became untrainable after a while: long sword (turn 33077) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 24270) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33294 Monster spawn increase reached its maximum at turn 220241 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 14192662 The monster class that cannot be genocided was nymph The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: agate colony (freq bonus 16) The monster species that spawned more often: blue-red colony (freq bonus 12) The monster species that spawned more often: brick living rallye (freq bonus 26) The monster species that spawned more often: tasloi shaman (freq bonus 7) The monster species that spawned more often: enhanced chicken (freq bonus 36) The monster species that spawned more often: violet spore (freq bonus 21) The monster species that spawned more often: agate growth (freq bonus 24) The monster species that spawned more often: very old orange dragon (freq bonus 15) The monster species that spawned more often: colluded warp fungus (freq bonus 18) The monster species that spawned more often: belaboring caviler (freq bonus 18) The monster species that spawned more often: bedpost rolled (freq bonus 15) The monster species that spawned more often: Iris's silver pump (freq bonus 12) The monster species that spawned more often: undead force patch (freq bonus 20) The monster species that spawned more often: sustainer (freq bonus 20) The monster species that spawned more often: eating gargoyle (freq bonus 24) The monster species that spawned more often: Aleax writer (freq bonus 18) The monster species that spawned more often: Cait the cat (freq bonus 26) The monster species that spawned more often: magic force patch (freq bonus 21) The monster species that spawned more often: bedpost rolled (freq bonus 24) The monster species that spawned more often: Amelje (freq bonus 48) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster species that never randomly spawned: wigwam yen The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: poison cat The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: nerve bomb The monster species that never randomly spawned: nasty bug The monster species that never randomly spawned: completing encephalographic The monster species that never randomly spawned: Isengard orc The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: porter suspicious vortex The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 30) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 79) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 22) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 53) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 2455 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (persian boots) Scrolls scroll of healing (KTTDLWRGT) scroll of mana (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of phase door (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of standard id (WAND BALANCE PATCH MY ASS) scroll of cure (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of extra healing (EIGHT MONTHS IS TOO LONG JONADAB) * scroll of greater mana restoration (OM GITATHNAGS APSOPS O EL T) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.