Andy, neutral female inka Feminist ------ |$@..| |..@.| |..... -|--+- [Andy the Rebel Woman] St11 Dx16 Co13 In5 Wi4 Ch19 FemInkFemNeu Dlvl:1 G0 HP18(18) Pw14(14) AC4 Xp1/0 T1 Dim Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female inka Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 94% Potion drop chance was reduced to 97% Armor drop chance was reduced to 77% Tool drop chance was reduced to 81% Food drop chance was reduced to 85% Monster death drops spawned with only 75% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1060) The following skill became untrainable after a while: polymorphing (turn 43297) The following skill couldn't be trained before a certain turn number is reached: shield (turn 25641) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63356 Monster spawn increase reached its maximum at turn 114231 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2424096 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: shiver (freq bonus 21) The monster species that spawned more often: quadrupony (freq bonus 10) The monster species that spawned more often: colorless warp fungus (freq bonus 24) The monster species that spawned more often: young unicorn (freq bonus 6) The monster species that spawned more often: proletariat sentimentalize (freq bonus 12) The monster species that spawned more often: purple crocodile (freq bonus 24) The monster species that spawned more often: troll mummy (freq bonus 96) The monster species that spawned more often: coalyard microform (freq bonus 6) The monster species that spawned more often: uber rust monster (freq bonus 12) The monster species that spawned more often: arch-troll (freq bonus 48) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 14) The monster species that spawned more often: maud mushroom (freq bonus 18) The monster species that spawned more often: rust digger (freq bonus 40) The monster species that spawned more often: drawdown eurasia (freq bonus 48) The monster species that spawned more often: four-footed snake (freq bonus 30) The monster species that spawned more often: nether worm mass (freq bonus 28) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 32) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 24) The monster species that spawned more often: inertia mushroom (freq bonus 21) The monster species that spawned more often: manes (freq bonus 9) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 5) The monster species that never randomly spawned: big spider The monster species that never randomly spawned: accoutered pseudobiographical The monster species that never randomly spawned: subscripting overlong The monster species that never randomly spawned: evilness trapper The monster species that never randomly spawned: Colonel Sebastian Moran The monster species that never randomly spawned: doom full refuge The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: bagurom The monster species that never randomly spawned: inertia patch The monster species that never randomly spawned: smg turret The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 36) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 14) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 4) Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were dimmed (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from drunken boxing (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (65) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 99% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (steel boots) Scrolls scroll of healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of mana (SWEET FEET) scroll of phase door (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (IDNUM AIROLG TISNART CIS) * scroll of extra healing (FORGETABOUTIT) * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of nature beam (amyflax) Tools inka leash (leash) Gems worthless piece of orange glass (orange) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.