Andy, neutral female hemophage Feminist ------+-- |...@...| |..@....| |...P.... --------- [Andy the Rebel Woman] St11 Dx16 Co12 In6 Wi4 Ch15 FemHepFemNeu Dlvl:1 G0 HP18(18) Pw12(12) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female hemophage Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 62% Tool drop chance was reduced to 86% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: elemental spells (turn 25) The following skill became untrainable if you tried to train it too early: attack spells (turn 6090) The following skill became untrainable after a while: two-handed weapons (turn 47190) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 42578) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 28676 Monster spawn increase reached its maximum at turn 79593 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1556100 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: lilac spore (freq bonus 10) The monster species that spawned more often: wereghost (freq bonus 33) The monster species that spawned more often: simper tamest (freq bonus 54) The monster species that spawned more often: giant penguin (freq bonus 11) The monster species that spawned more often: skylab renegade (freq bonus 48) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 20) The monster species that spawned more often: hedrow master-wizard (freq bonus 66) The monster species that spawned more often: underrated southward (freq bonus 9) The monster species that spawned more often: carousing stethoscopically (freq bonus 9) The monster species that spawned more often: baby beholder (freq bonus 20) The monster species that spawned more often: Axel (freq bonus 12) The monster species that spawned more often: player skeleton (freq bonus 22) The monster species that spawned more often: leech swarm (freq bonus 168) The monster species that spawned more often: Xinivrae (freq bonus 18) The monster species that spawned more often: mimic (freq bonus 45) The monster species that spawned more often: anthrazite mold (freq bonus 72) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 54) The monster species that spawned more often: ass birth child (freq bonus 39) The monster species that spawned more often: anorexic topmodel (freq bonus 10) The monster species that spawned more often: giant epidote dragonfly (freq bonus 72) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 8) The monster trait that was more common: monsters whose attacks slow you (freq bonus 12) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: soaker rewashing The monster species that never randomly spawned: electrode The monster species that never randomly spawned: Bundly Ann's soft sandal The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: CD-ROM dragon The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: micronutrient undistressed The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: animayion statue The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 24) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 22) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 83) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 62) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 15) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 8) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (468) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hugging boots) Scrolls scroll of healing (CUTME) scroll of mana (MORAL RISE WHEN BURN) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (FLEEING FLEEEING FLEEEEING) scroll of cure (LESBIANISM FOR EVERYONE) * scroll of extra healing (SENIL LELLARAP) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Tools leather leash (leash) Gems worthless piece of orange glass (orange) worthless piece of blue glass (blue) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.