Andy, neutral female unmagic Feminist ---------------- |............... |.........$....| |............@.| |...`.......@..| ----- -- ------- [Andy the Rebel Woman] St14 Dx7 Co11 In5 Wi4 Ch16 FemUnmFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female unmagic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 86% Potion drop chance was reduced to 90% Armor drop chance was reduced to 63% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 145) The following skill became untrainable if you tried to train it too early: long sword (turn 420) The following skill became untrainable after a while: body spells (turn 32750) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 25378) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 104131 Monster spawn increase reached its maximum at turn 164503 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1889958 The monster class that cannot be genocided was grue The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: death ooze (freq bonus 12) The monster species that spawned more often: blacker bear (freq bonus 12) The monster species that spawned more often: The Dreamer (freq bonus 54) The monster species that spawned more often: recrating segregant (freq bonus 54) The monster species that spawned more often: manoeuvering glyceraldehyde (freq bonus 24) The monster species that spawned more often: rainbow warp fungus (freq bonus 10) The monster species that spawned more often: Astaroth (freq bonus 5) The monster species that spawned more often: vaporization sphere (freq bonus 20) The monster species that spawned more often: shoo turret (freq bonus 12) The monster species that spawned more often: asphyxiator tenpin (freq bonus 24) The monster species that spawned more often: weapon xorn (freq bonus 18) The monster species that spawned more often: rowdy dog (freq bonus 6) The monster species that spawned more often: cyan force fungus (freq bonus 30) The monster species that spawned more often: reappoint lively profiling (freq bonus 12) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 12) The monster species that spawned more often: giant teal toad (freq bonus 18) The monster species that spawned more often: dark creature (freq bonus 24) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 18) The monster species that spawned more often: awe eddy (freq bonus 72) The monster species that spawned more often: uber pwnzor (freq bonus 64) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: mannerly maidhood essayer The monster species that never randomly spawned: permamimicry ghost The monster species that never randomly spawned: segfault mistress The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: baker dictator The monster species that never randomly spawned: dragon lady The monster species that never randomly spawned: ethnical violably The monster species that never randomly spawned: stalking ore lichen The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 19) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 12) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 12) Next attribute increase check would have come at turn 120 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (691) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heroine mocassins) Scrolls scroll of healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (KOLLA OLPHILOGEMALA ACHEROIO) scroll of standard id (FALLOUT 4 IS DUMBED DOWN) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of extra healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) * scroll of greater mana restoration (PERQUE SON ELS MESTRES) Spellbooks spellbook of magic missile (radiant green) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of blue glass (blue) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.