Andy, chaotic female expert Feminist --- ..-#- -#d...| |..@..| #@....| .....--- ------- [Andy the Rebel Woman] St16 Dx17 Co8 In6 Wi5 Ch8 FemExpFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC-8 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female expert Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: double attacks You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 101 Amulet identification only worked 15 times out of 57 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 48% chance Wand drop chance was reduced to 77% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 98% Food drop chance was reduced to 94% Monster death drops spawned with only 91% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: occult spells (turn 105) The following skill became untrainable if you tried to train it too early: healing spells (turn 72) The following skill became untrainable after a while: javelin (turn 25753) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 50809) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74089 Monster spawn increase reached its maximum at turn 125267 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2838452 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 5) The monster species that spawned more often: dungeon lord (freq bonus 6) The monster species that spawned more often: richter rearming (freq bonus 44) The monster species that spawned more often: phaser growth (freq bonus 16) The monster species that spawned more often: three-headed ogre (freq bonus 21) The monster species that spawned more often: river moccasin (freq bonus 64) The monster species that spawned more often: remailed squooshing ecumenicalism (freq bonus 32) The monster species that spawned more often: death ant (freq bonus 54) The monster species that spawned more often: theme termite (freq bonus 54) The monster species that spawned more often: consisting saucebox maritime dinning (freq bonus 16) The monster species that spawned more often: chuunin (freq bonus 32) The monster species that spawned more often: dungeon collapse (freq bonus 24) The monster species that spawned more often: novice shaman (freq bonus 14) The monster species that spawned more often: nether force patch (freq bonus 8) The monster species that spawned more often: glib monster (freq bonus 28) The monster species that spawned more often: duck warrior (freq bonus 21) The monster species that spawned more often: IT teacher (freq bonus 24) The monster species that spawned more often: fell beast (freq bonus 21) The monster species that spawned more often: eevee (freq bonus 48) The monster species that spawned more often: psychic mushroom (freq bonus 48) The monster species that spawned more often: Inspector Kriminologist (freq bonus 18) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 5) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: porter elf The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: shortchanged flattener grazer farmhand savour The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: penitent The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: tomb spitter The monster species that never randomly spawned: very dim trove The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: invoker inauspiciously geese The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 10) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 38) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 13) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 11) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 18) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Next attribute increase check would have come at turn 2628 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having double attacks (0) You had 1498 points of nutrition remaining You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (581) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro sandals) Scrolls scroll of healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of mana (SIPHRI BRISKYLMA AROUAZAR) scroll of phase door (ROLL IS 5 AND BECOME STRONGER) scroll of standard id (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of cure (NIIN VOIMME TOIMIA) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (HACKEM MUCHE) Tools leather leash (leash) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.