Andy, lawful female redditor Feminist -------.-- --........-- |..........| |..........| |..........| |..........| -..@@....- ---------- [Andy the Rebel Woman] St16 Dx12 Co9 In6 Wi5 Ch12 FemRdtFemLaw Dlvl:1 G0 HP15(15) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female redditor Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: detect monsters You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 92% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 84% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: implants (turn 47) The following skill became untrainable if you tried to train it too early: crossbow (turn 70) The following skill became untrainable after a while: healing spells (turn 19030) The following skill couldn't be trained before a certain turn number is reached: trident (turn 54544) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63817 Monster spawn increase reached its maximum at turn 135095 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 286091 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: platypus (freq bonus 16) The monster species that spawned more often: pink spore (freq bonus 9) The monster species that spawned more often: large generator (freq bonus 8) The monster species that spawned more often: homing thunder caller (freq bonus 12) The monster species that spawned more often: carver (freq bonus 6) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 8) The monster species that spawned more often: Malcanthet (freq bonus 12) The monster species that spawned more often: contracture christie bedsore (freq bonus 21) The monster species that spawned more often: theme deer (freq bonus 8) The monster species that spawned more often: deimonidaine (freq bonus 72) The monster species that spawned more often: psycho nymph (freq bonus 8) The monster species that spawned more often: large worm (freq bonus 18) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 7) The monster species that spawned more often: nausorn (freq bonus 24) The monster species that spawned more often: floating eye (freq bonus 14) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 10) The monster species that spawned more often: Hannah's combat boot (freq bonus 24) The monster species that spawned more often: giant swamp dragonfly (freq bonus 16) The monster species that spawned more often: scullery horsewhipped (freq bonus 6) The monster species that spawned more often: spirit baboon (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster species that never randomly spawned: large cat The monster species that never randomly spawned: corpse hound The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: crepuscule permamimic The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: Eva The monster species that never randomly spawned: trip leprechaun The monster species that never randomly spawned: leshy The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: Cait the cat The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 29) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 18) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 16) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 13) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 9) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 1) Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (259) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (riding boots) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (XA 35) scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (EY REFLECT EFF INT) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (NIYONIAI) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of black glass (black) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.