Andy, lawful female dolgsman Feminist ----- |@.. |@` |... ----- [Andy the Rebel Woman] St13 Dx16 Co14 In6 Wi6 Ch21 FemDolFemLaw Dlvl:1 G0 HP16(16) Pw14(14) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female dolgsman Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: teleport control You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 150 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 41% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 72% Food drop chance was reduced to 91% Monster death drops spawned with only 85% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: enchantment spells (turn 91) The following skill became untrainable if you tried to train it too early: scimitar (turn 143) The following skill became untrainable after a while: missile weapons (turn 36377) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 11575) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42705 Monster spawn increase reached its maximum at turn 201294 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 832370 The monster class that cannot be genocided was turret The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 72) The monster species that spawned more often: lightscreen metroid (freq bonus 12) The monster species that spawned more often: mega cockroach (freq bonus 8) The monster species that spawned more often: black unicorn (freq bonus 18) The monster species that spawned more often: administrator weak (freq bonus 16) The monster species that spawned more often: Femen warlord (freq bonus 15) The monster species that spawned more often: giant leech (freq bonus 15) The monster species that spawned more often: duam xnaht agent (freq bonus 28) The monster species that spawned more often: horse man (freq bonus 24) The monster species that spawned more often: iceblock devil (freq bonus 16) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 5) The monster species that spawned more often: purple crocodile (freq bonus 4) The monster species that spawned more often: fire rat (freq bonus 8) The monster species that spawned more often: earth devil (freq bonus 24) The monster species that spawned more often: expert light wall (freq bonus 42) The monster species that spawned more often: zyborg (freq bonus 24) The monster species that spawned more often: lamb (freq bonus 15) The monster species that spawned more often: map mimic (freq bonus 4) The monster species that spawned more often: atomic turret (freq bonus 8) The monster species that spawned more often: kobold (freq bonus 12) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: gnomish litter mage The monster species that never randomly spawned: jungle hunter The monster species that never randomly spawned: cackling spirit The monster species that never randomly spawned: sweeping eye The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: clicking stalk The monster species that never randomly spawned: venolisk The monster species that never randomly spawned: Eclipse The monster species that never randomly spawned: black bat The monster species that never randomly spawned: tender girl The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 30) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 38) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 10) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having teleport control (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velvet pumps) Scrolls scroll of healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (DARYGKO IAU IAU) scroll of standard id (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of extra healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of greater mana restoration (FORGETABOUTIT) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of black glass (black) lapis lazuli (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 600 points, Since you escaped early, the score list will not be checked.