Andy, lawful female bat Feminist ------- |. ...- --.#...| .......| -.@...| $..@..| ------- [Andy the Rebel Woman] St11 Dx8 Co8 In4 Wi4 Ch20 FemBatFemLaw Dlvl:1 G0 HP23(23) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female bat Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: fear resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 89 Wand identification only worked 3 times out of 12 Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 92% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 98% Tool drop chance was reduced to 94% Food drop chance was reduced to 72% The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: riding (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 308) The following skill became untrainable after a while: quarterstaff (turn 27867) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 66174) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36030 Monster spawn increase reached its maximum at turn 207210 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1266253 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: ghost The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: challenging buzzard (freq bonus 12) The monster species that spawned more often: adventurer naga hatchling (freq bonus 16) The monster species that spawned more often: burning trove (freq bonus 6) The monster species that spawned more often: dark spider (freq bonus 18) The monster species that spawned more often: tearmaggot (freq bonus 16) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 4) The monster species that spawned more often: fencer (freq bonus 3) The monster species that spawned more often: sonicbat (freq bonus 16) The monster species that spawned more often: giant scorpion (freq bonus 18) The monster species that spawned more often: Queen Mab (freq bonus 8) The monster species that spawned more often: hell orc (freq bonus 24) The monster species that spawned more often: backturn ogre (freq bonus 8) The monster species that spawned more often: gestalten tomb lachrymatory waveform (freq bonus 24) The monster species that spawned more often: poison viper (freq bonus 36) The monster species that spawned more often: zookeeper (freq bonus 12) The monster species that spawned more often: OJ1}5k ft\g@Mi8 (freq bonus 24) The monster species that spawned more often: egoxan (freq bonus 16) The monster species that spawned more often: whirling hatchet (freq bonus 9) The monster species that spawned more often: russian IRC client (freq bonus 8) The monster species that spawned more often: domestic naga (freq bonus 24) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: noncontradictory encapsuling The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: memory corruption The monster species that never randomly spawned: blue light The monster species that never randomly spawned: race X The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: reassorted profound availability reexpressed archangel The monster species that never randomly spawned: crystal colony The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 12) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 159) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 35) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 4) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were resistant to fear You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (red sneakers) Scrolls scroll of healing (SLARSHING SHARP A LEAVE AT KEY) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (BLOW FLOWER VIOLENT AROUND) scroll of standard id (GEHMA DOENER) scroll of cure (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) * scroll of extra healing (VO FACIAM) * scroll of greater mana restoration (IRC LAUNCH STRANGEBOT SUDO SCREEN) Tools leather leash (leash) Gems worthless piece of orange glass (orange) spinel (red) worthless piece of yellowish brown glass (yellowish brown) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 600 points, Since you escaped early, the score list will not be checked.