Andy, lawful female segfaulting Feminist . ----- .`..| |...| |..@@ |...| |...| |...| ----- [Andy the Rebel Woman] St12 Dx16 Co11 In6 Wi5 Ch17 FemSegFemLaw Dlvl:1 G0 HP17(17) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female segfaulting Feminist. ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: quad attacks You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 129 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 47% Implant drop chance was reduced to 83% Potion drop chance was reduced to 84% Armor drop chance was reduced to 97% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: martial arts (turn 61) The following skill became untrainable if you tried to train it too early: matter spells (turn 81) The following skill became untrainable after a while: chaos spells (turn 60836) The following skill couldn't be trained before a certain turn number is reached: riding (turn 54805) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89015 Monster spawn increase reached its maximum at turn 163565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2996616 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xorn (freq bonus 4) The monster color that was spawned more often: white (freq bonus 8) The monster species that spawned more often: hobbit groupleader (freq bonus 12) The monster species that spawned more often: goff (freq bonus 48) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 24) The monster species that spawned more often: sexagenarian bray (freq bonus 12) The monster species that spawned more often: colluded mold (freq bonus 30) The monster species that spawned more often: nohoho (freq bonus 72) The monster species that spawned more often: bloody sunset (freq bonus 16) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 24) The monster species that spawned more often: petty covetous snow orc (freq bonus 10) The monster species that spawned more often: clear mushroom patch (freq bonus 28) The monster species that spawned more often: disobeyed topographer (freq bonus 14) The monster species that spawned more often: sociability fragment (freq bonus 15) The monster species that spawned more often: chaos plague bearer (freq bonus 11) The monster species that spawned more often: onanocter 2b (freq bonus 24) The monster species that spawned more often: unyielding mainstay (freq bonus 18) The monster species that spawned more often: giant scorpion (freq bonus 12) The monster species that spawned more often: ego dung worm (freq bonus 18) The monster species that spawned more often: egokraken (freq bonus 10) The monster species that spawned more often: cursed light (freq bonus 24) The monster species that spawned more often: the Rat King (freq bonus 8) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: lowercase minotaur The monster species that never randomly spawned: chevalier The monster species that never randomly spawned: void monster The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: yora hawk The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: Steelinger The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 35) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 21) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 4) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 2) Next attribute increase check would have come at turn 821 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (411) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (steel boots) Scrolls scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (FROBOZZ MAGIC SCROLL CO) scroll of phase door (AMGEMS SLAK) scroll of standard id (TRAETOR HORIGO) scroll of cure (PERQUE SON ELS MESTRES) * scroll of extra healing (EN DRAIN STUNT HURT EN) * scroll of greater mana restoration (DOORNING DAY) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) worthless piece of blue glass (blue) orthoclase stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 2000 points, Since you escaped early, the score list will not be checked.