Andy, chaotic female jelly Feminist @ [Andy the Rebel Woman] St9 Dx13 Co13 In6 Wi4 Ch20 FemJelFemCha Dlvl:1 G0 HP17(17) Pw15(15) AC-1 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female jelly Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 28 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 11% Implant drop chance was reduced to 89% Potion drop chance was reduced to 87% Armor drop chance was reduced to 75% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 161) The following skill became untrainable if you tried to train it too early: protection spells (turn 150) The following skill became untrainable after a while: hammer (turn 15417) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 53484) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 113379 Monster spawn increase reached its maximum at turn 180817 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1094229 The monster class that cannot be genocided was leprechaun Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 36) The monster species that spawned more often: anthrazite fungus (freq bonus 9) The monster species that spawned more often: iceblock vortex (freq bonus 24) The monster species that spawned more often: secluded patch (freq bonus 24) The monster species that spawned more often: nidogoddess (freq bonus 27) The monster species that spawned more often: lesbian beauty (freq bonus 36) The monster species that spawned more often: sanga poundage (freq bonus 54) The monster species that spawned more often: chaos servant (freq bonus 18) The monster species that spawned more often: dream vortex (freq bonus 80) The monster species that spawned more often: Lot No. 249 (freq bonus 22) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 44) The monster species that spawned more often: really dangerous force patch (freq bonus 39) The monster species that spawned more often: adventurer wraith (freq bonus 12) The monster species that spawned more often: weregreenslime (freq bonus 33) The monster species that spawned more often: late teacher asshole (freq bonus 18) The monster species that spawned more often: blat (freq bonus 60) The monster species that spawned more often: swankily extricating hermit (freq bonus 18) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 70) The monster species that spawned more often: hidden mushroom (freq bonus 42) The monster species that spawned more often: lurker below (freq bonus 20) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: red shyguy The monster species that never randomly spawned: art and craft annoyer The monster species that never randomly spawned: chaos spawn The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: rainbow sentai The monster species that never randomly spawned: fVy<[U][+{x^)T!0 The monster species that never randomly spawned: dementor lord The monster species that never randomly spawned: Rocket Science PhD The monster species that never randomly spawned: pion pandemonium The monster species that never randomly spawned: soft warp fungus The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 7) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 330) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 112) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 5) Next attribute increase check would have come at turn 886 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You leeched mana You had 1500 points of nutrition remaining You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (248) You survived You didn't know any spells. Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (clunky heels) Scrolls scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of phase door (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of standard id (BWARHARHARHARHAR) scroll of cure (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of extra healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of greater mana restoration (HIRAGANA LETTER YA) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.