Andy, neutral female nymphian Feminist -------------------- |..................| |..................| |.................@| |.................@| --- ---------------- [Andy the Rebel Woman] St10 Dx16 Co10 In7 Wi5 Ch19 FemNymFemNeu Dlvl:1 G0 HP17(17) Pw13(13) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female nymphian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 71% Potion drop chance was reduced to 83% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: whip (turn 80) The following skill became untrainable if you tried to train it too early: bow (turn 154) The following skill became untrainable after a while: implants (turn 26320) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 60693) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58212 Monster spawn increase reached its maximum at turn 113527 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1210125 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: disenchanter (freq bonus 2) The monster species that spawned more often: disintegration master (freq bonus 2) The monster species that spawned more often: antimagic mushroom (freq bonus 4) The monster species that spawned more often: limrog (freq bonus 6) The monster species that spawned more often: werepeeptoe (freq bonus 3) The monster species that spawned more often: water lichen (freq bonus 8) The monster species that spawned more often: sanity turret (freq bonus 8) The monster species that spawned more often: mummified cat (freq bonus 14) The monster species that spawned more often: big bug (freq bonus 14) The monster species that spawned more often: colorless stalk (freq bonus 6) The monster species that spawned more often: handloom scuffled (freq bonus 2) The monster species that spawned more often: reformulation prepossession (freq bonus 5) The monster species that spawned more often: undead devilfish (freq bonus 28) The monster species that spawned more often: yellow ape (freq bonus 14) The monster species that spawned more often: masonry pinnate (freq bonus 16) The monster species that spawned more often: bully mimic (freq bonus 18) The monster species that spawned more often: viportex (freq bonus 12) The monster species that spawned more often: Woodland-elf (freq bonus 8) The monster species that spawned more often: renunciatory neediest (freq bonus 16) The monster species that spawned more often: colluded warp patch (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: contaminated ant The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: error devil The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: black louse The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: normal pseudo rat The monster species that never randomly spawned: orange warp fungus The monster species that never randomly spawned: drow sniper The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 11) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 1) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were punished You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jade boots) Scrolls scroll of healing (BELLA RAGAZZA FASCIU) scroll of mana (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of phase door (OM NOM NOM) scroll of standard id (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of cure (YELLOWBEARD SCOURGE OF THE SEA) * scroll of extra healing (FLUKY STOREFRONTS) * scroll of greater mana restoration (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) Tools leather leash (leash) Gems worthless piece of teal glass (teal) worthless piece of yellow glass (yellow) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.