Andy, neutral female sokosolver Feminist ------- +..@..| |...@.. |...$.| ------- [Andy the Rebel Woman] St10 Dx7 Co12 In8 Wi4 Ch22 FemSokFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female sokosolver Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 35 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 70% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: high heels (turn 19) The following skill became untrainable after a while: trident (turn 19794) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 15833) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 109360 Monster spawn increase reached its maximum at turn 203729 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3562104 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: auto mechanic (freq bonus 12) The monster species that spawned more often: sweeping eye (freq bonus 6) The monster species that spawned more often: dune beast (freq bonus 14) The monster species that spawned more often: RNG Kriminologist (freq bonus 8) The monster species that spawned more often: dark spearwoman (freq bonus 30) The monster species that spawned more often: Muninn (freq bonus 16) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 2) The monster species that spawned more often: clay-soldier (freq bonus 12) The monster species that spawned more often: reinvited infuriated (freq bonus 2) The monster species that spawned more often: elusive lich (freq bonus 3) The monster species that spawned more often: Radio Kop (freq bonus 24) The monster species that spawned more often: ultra elemental (freq bonus 22) The monster species that spawned more often: homicider (freq bonus 16) The monster species that spawned more often: fenek (freq bonus 3) The monster species that spawned more often: green stalk (freq bonus 90) The monster species that spawned more often: insipidly resort (freq bonus 3) The monster species that spawned more often: Noviere (freq bonus 18) The monster species that spawned more often: dull patch (freq bonus 12) The monster species that spawned more often: static mimic (freq bonus 6) The monster species that spawned more often: gravity jackal (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 8) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: big bot The monster species that never randomly spawned: Balam The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: pygmy warrior The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: penultimate kappa The monster species that never randomly spawned: steel chunneler The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 22) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 10) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 2) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 9) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (calf-leather sandals) Scrolls scroll of healing (MERKELDAEMMERUNG) scroll of mana (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of phase door (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of standard id (FWQWGADZ) scroll of cure (MAYBE PROTECT FROM SERIOUS STATUS) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (SUDDENLY THE ALTAR VANISHES) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of red glass (red) rose quartz stone (pink) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 716 points, Since you escaped early, the score list will not be checked.