Andy, neutral female devilish Feminist -------- |......| |......| |@.....| +.@....| ----- -- [Andy the Rebel Woman] St12 Dx10 Co13 In6 Wi5 Ch19 FemDevFemNeu Dlvl:1 G0 HP20(20) Pw13(13) AC2 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female devilish Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 32% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 78% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 203) The following skill became untrainable if you tried to train it too early: shield (turn 208) The following skill became untrainable after a while: form III (Soresu) (turn 40478) The following skill couldn't be trained before a certain turn number is reached: saber (turn 45382) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38189 Monster spawn increase reached its maximum at turn 172579 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1682634 The monster class that cannot be genocided was grue The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: mazewalker (freq bonus 10) The monster species that spawned more often: Pseudo-Gollum (freq bonus 9) The monster species that spawned more often: ghetto spore (freq bonus 7) The monster species that spawned more often: whirlwind girl (freq bonus 5) The monster species that spawned more often: shock hound pup (freq bonus 8) The monster species that spawned more often: real light hound (freq bonus 5) The monster species that spawned more often: uranium imp (freq bonus 22) The monster species that spawned more often: petty stealer mimic (freq bonus 8) The monster species that spawned more often: metalchuck (freq bonus 12) The monster species that spawned more often: scarab (freq bonus 20) The monster species that spawned more often: martial arts assassin (freq bonus 56) The monster species that spawned more often: burning soul (freq bonus 10) The monster species that spawned more often: camo rust monster (freq bonus 18) The monster species that spawned more often: immobile fungus (freq bonus 4) The monster species that spawned more often: gum jelly (freq bonus 22) The monster species that spawned more often: god (freq bonus 12) The monster species that spawned more often: verdigrising cloyed (freq bonus 432) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 15) The monster species that spawned more often: cazador (freq bonus 18) The monster species that spawned more often: fanatic triad slave (freq bonus 21) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: school director The monster species that never randomly spawned: falling fungus The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: hobbit reveller The monster species that never randomly spawned: antimatter elemental The monster species that never randomly spawned: armored bundle girl The monster species that never randomly spawned: asian woman The monster species that never randomly spawned: yellow patch The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 30) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 7) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 80) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 15) Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You had the following problem: The search command never finds anything. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having glib combat (0) You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (street boots) Scrolls scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of standard id (GIMMIE ALL THE SPELLS) scroll of cure (WALKING LUNACY) * scroll of extra healing (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) * scroll of greater mana restoration (MAYBE NUMBED CANNT DO OR SNORING BY HIT) Tools leather leash (leash) Gems unfindable stone (gray) worthless piece of teal glass (teal) worthless piece of yellow glass (yellow) tourmaline (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 200 points, Since you escaped early, the score list will not be checked.