Andy, chaotic female chiropteric Feminist ---------- |......... |...@@...| |......... |........| |......`.| ---.-+---- [Andy the Rebel Woman] St8 Dx12 Co8 In4 Wi4 Ch20 FemChiFemCha Dlvl:1 G0 HP17(17) Pw10(10) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female chiropteric Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 44% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 94% Tool drop chance was reduced to 83% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: matter spells (turn 68) The following skill became untrainable if you tried to train it too early: dagger (turn 66) The following skill became untrainable after a while: javelin (turn 44762) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 23937) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35178 Monster spawn increase reached its maximum at turn 145875 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 367310 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: their aller uphill snot (freq bonus 14) The monster species that spawned more often: hidden patch (freq bonus 3) The monster species that spawned more often: blue-red spore (freq bonus 6) The monster species that spawned more often: solipsism cinchona (freq bonus 16) The monster species that spawned more often: hidden mushroom (freq bonus 24) The monster species that spawned more often: golden dragon (freq bonus 12) The monster species that spawned more often: bustler stoppage roomed tickling (freq bonus 8) The monster species that spawned more often: edgy mushroom (freq bonus 30) The monster species that spawned more often: grandmaster owlbear (freq bonus 15) The monster species that spawned more often: paralysator fly (freq bonus 18) The monster species that spawned more often: large spawn permamimic (freq bonus 10) The monster species that spawned more often: cotyledonary trellised (freq bonus 18) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: tenderized toadfish (freq bonus 12) The monster species that spawned more often: banked billet (freq bonus 9) The monster species that spawned more often: unreal force fungus (freq bonus 2) The monster species that spawned more often: desert elf (freq bonus 6) The monster species that spawned more often: Miss Darkmoon (freq bonus 3) The monster species that spawned more often: brain eater (freq bonus 20) The monster species that spawned more often: werecouatl (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster species that never randomly spawned: underpants gnome The monster species that never randomly spawned: deep fiend The monster species that never randomly spawned: busied sesame The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: asian hentai The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: acid monster The monster species that never randomly spawned: troldesh shade The monster species that never randomly spawned: wha resemble hajji libya The monster species that never randomly spawned: healthy cave spider The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 27) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 16) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 99) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 1) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could fly Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1129) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (buffalo boots) Scrolls scroll of healing (FUCK OFF YOU MISS ASS) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of cure (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) * scroll of extra healing (POKE MONGO) * scroll of greater mana restoration (TICHAMIRA ZVINO PANGUVA PAMAWERE) Tools leather leash (leash) Gems level stone (gray) worthless piece of radiant glass (radiant) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.