Andy, chaotic female veela Feminist --------------- ##--------- |.............| #,-.......|################### ##|.............| #,|.....)..,,,,,,,,,)),,,,,,,# #,-...^.........| #,|.......|^#####,#####-----.-- #,|.............| #,-.--|----,# #,,,###|......| ##|.............| #,#,,,,,,,,,# ###,@@,......^| -^------------- #,####,###### #####|......| #,####,,,,,,,###############,####,########## -----.-- #%,^,,,,,###,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# #,# ########,#################,#-------.------,# ####,# #,,,,,# ####,,,.............|,### #,,,,# ####-.---------^,,,,#|^...........|,,,#######,#### ---......^%..,###,#|............|##,,,,,,,,,,,,# |....---.^^.|,,,,,#|............| #######-.---.--- |...^| |....|,#####-------------- |.......| |....---.....,# |.......| ---.^.....---## |......^| --------- |......<| --------- [Andy the Wannabe Maneater] St8 Dx10 Co8 In4 Wi6 Ch20 FemVeeFemCha Dlvl:1 G14 HP27(27) Pw30(30) AC-1 Xp3/49 T852 Latest messages The boulder triggers and fills a pit. You displaced Dora. There is a wall in the way! The newt misses. You kill the newt! Dora eats an uncursed newt corpse {10}. You displaced Dora. An arrow shoots out at you! You are almost hit by an arrow. You see here an uncursed knife {2}. (2x) Something is written here in the dust. Use "r." to read it. You can't go down here. You kill the twen! Dora eats an uncursed twen corpse {10}. There's some graffiti on the ground here. Use "r." to read it. You can't go down here. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed -1 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} q - an uncursed +0 power crossbow {20} s - an uncursed +0 orcish dagger {4} u - 18 uncursed +0 crossbow bolts {0} Armor d - a cursed +3 pair of killer heels (being worn) {8} Comestibles r - an uncursed carrot {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of standard id {0} p - an uncursed scroll of cure {0} Rings t - an uncursed ring of teleport control (on right hand) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - an uncursed +0 worthless piece of cyan glass {1} h - an uncursed -1 worthless piece of radiant glass {1} i - 2 uncursed +0 worthless pieces of blue glass {2} j - a cursed +0 battery stone k - an uncursed +3 worthless piece of orange glass {1} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: searching You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 248 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 98% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: trident (turn 32) The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) The following skill became untrainable after a while: general combat (turn 51382) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 13310) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32268 Monster spawn increase reached its maximum at turn 149808 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 419960 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: darkest thief (freq bonus 24) The monster species that spawned more often: contamination mold (freq bonus 72) The monster species that spawned more often: weregreenslime (freq bonus 24) The monster species that spawned more often: unavoidably quake (freq bonus 60) The monster species that spawned more often: mistook befriend (freq bonus 14) The monster species that spawned more often: runestone mimic (freq bonus 15) The monster species that spawned more often: virus (freq bonus 44) The monster species that spawned more often: Denwy (freq bonus 21) The monster species that spawned more often: young psychic dragon (freq bonus 14) The monster species that spawned more often: dog investor rivalry (freq bonus 10) The monster species that spawned more often: collegium coaxed (freq bonus 8) The monster species that spawned more often: porter block fungus (freq bonus 18) The monster species that spawned more often: manticore (freq bonus 64) The monster species that spawned more often: minocube (freq bonus 6) The monster species that spawned more often: mechicken (freq bonus 36) The monster species that spawned more often: green glutton ghost (freq bonus 36) The monster species that spawned more often: Ronja (freq bonus 12) The monster species that spawned more often: black ogre (freq bonus 36) The monster species that spawned more often: Felix (freq bonus 18) The monster species that spawned more often: undead murderer (freq bonus 21) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster species that never randomly spawned: portulaca antithetically zoster The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: Aggravation The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: gawkiest chlorophyll pompadour reclassify sunning The monster species that never randomly spawned: steam vortex The monster species that never randomly spawned: koschoneh sephirah The monster species that never randomly spawned: silver-heeled bitch The monster species that never randomly spawned: loud force patch The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 9) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 5) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 7) Next attribute increase check would have come at turn 2232 Strength training was 13 Dexterity training was 10 Wisdom training was 12 Constitution training was 37 You had the following problem: Monsters build new traps for you to blunder into. (0) You were a living mana battery. (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having technicality (0) You had 752 points of nutrition remaining You had teleport control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) spirituality check 3 R Prepared(0) Discoveries Weapons shuriken (throwing star) orcish dagger (crude dagger) Armor killer heels (stroking boots) Scrolls scroll of healing (ACHAT SHTAYIM SHALOSH) scroll of mana (BANDARCHOR GO HOME) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) * scroll of extra healing (KATNISS SHOT PEETA IN THE HEAD) * scroll of greater mana restoration (AS ISE DAT) Rings ring of teleport control (double) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) worthless piece of radiant glass (radiant) worthless piece of blue glass (blue) battery stone (gray) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 werefoxes (1 created) a kobold a hidden kobold 0 sewer rats (1 created) 5 evasive sewer rats 0 wererats (1 created) an egg-laying mammal a lichen 2 immobile mushrooms (1 created) a baby ogre a wererat (0 created) 0 block-heeled girls (1 created) a minighost 2 newts a twen 0 novice light walls (1 created) a novice dark wall a fire trove 23 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 14 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (30 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (32 of 160) petkeeping [Basic] (max Expert) (26 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (33 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You quit in The Dungeons of Doom on dungeon level 1 with 210 points, and 14 pieces of gold, after 852 moves. Killer: quit You were level 3 with a maximum of 27 hit points when you quit. You reached the 62nd place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 60 240 rahn-Gan-Hum-Mal-Cha quit in The Dungeons of Doom on level 1. 35 [35] 61 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] *62 210 Andy-Fem-Vee-Fem-Cha quit in The Dungeons of Doom on level 1. 27 [27] 63 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 64 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12]