Andy, neutral female elven Feminist ----- .$..+ |@..| |@..| |.... ----- [Andy the Rebel Woman] St13 Dx16 Co17 In13 Wi4 Ch20 FemElfFemNeu Dlvl:1 G0 HP16(16) Pw18(18) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female elven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. high-heeled sandal named Taxi Central - This is a weapon. Color: white. Material: stone. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A sexy sandal; its heel looks sweet but can actually be used to smash things. It uses the hammer skill. It can be applied to bash iron bars. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 98% Armor drop chance was reduced to 54% Tool drop chance was reduced to 73% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: javelin (turn 26) The following skill became untrainable if you tried to train it too early: paddle (turn 1484) The following skill became untrainable after a while: enchantment spells (turn 61199) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 20825) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19730 Monster spawn increase reached its maximum at turn 84672 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2076904 The monster class that cannot be genocided was golem The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: hinger stylish (freq bonus 6) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 15) The monster species that spawned more often: Grahw (freq bonus 6) The monster species that spawned more often: dentition incite (freq bonus 8) The monster species that spawned more often: platinum mushroom (freq bonus 16) The monster species that spawned more often: half-dragon mummy (freq bonus 8) The monster species that spawned more often: baselessly jockey (freq bonus 8) The monster species that spawned more often: servant of Glaaki (freq bonus 9) The monster species that spawned more often: ice shard (freq bonus 18) The monster species that spawned more often: necro archer (freq bonus 6) The monster species that spawned more often: orc warchief (freq bonus 10) The monster species that spawned more often: pale spore (freq bonus 5) The monster species that spawned more often: coin turret (freq bonus 4) The monster species that spawned more often: redistributing freeing (freq bonus 9) The monster species that spawned more often: +SY;}f1_l65;02 (freq bonus 10) The monster species that spawned more often: veil spirit (freq bonus 6) The monster species that spawned more often: sheathed starving undeceive (freq bonus 6) The monster species that spawned more often: clay spore (freq bonus 28) The monster species that spawned more often: nonparliamentary swayable (freq bonus 18) The monster species that spawned more often: sudden goalscorer (freq bonus 16) The monster trait that was more common: monsters that can see invisible (freq bonus 10) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: water monster The monster species that never randomly spawned: moderation utilise The monster species that never randomly spawned: Felix The monster species that never randomly spawned: rapping nonparticipating The monster species that never randomly spawned: curio blindest The monster species that never randomly spawned: embark believably spaceward vulgo The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: sexual turret The monster species that never randomly spawned: fire spider The monster species that never randomly spawned: automatic little dog The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 13) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 36) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 91) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 12) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 24) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 6) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 5) Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having telepathy (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (858) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor killer heels (roller boots) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (irregular boots) * elven cloak (faded pall) Scrolls scroll of healing (FOX NAWAGU) scroll of mana (FORGETABOUTIT) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (MIXING FUCK) scroll of cure (DOUBTFUL BRUSH BUNDLE) * scroll of extra healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) * scroll of greater mana restoration (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) Tools leather leash (leash) Gems garnet stone (red) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing stone (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 719 points, Since you escaped early, the score list will not be checked.