Andy, chaotic female rougelike Feminist ----------+--- |.........@B.- #.$....@.| ---------- [Andy the Rebel Woman] St16 Dx15 Co8 In5 Wi5 Ch20 FemRogFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female rougelike Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 230 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 17% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 96% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 74% Food drop chance was reduced to 82% Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 15) The following skill became untrainable if you tried to train it too early: paddle (turn 325) The following skill became untrainable after a while: body spells (turn 29697) The following skill couldn't be trained before a certain turn number is reached: searching (turn 29930) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49362 Monster spawn increase reached its maximum at turn 189258 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 622063 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: leprechaun (freq bonus 12) The monster species that spawned more often: water naga (freq bonus 32) The monster species that spawned more often: satiated soul (freq bonus 39) The monster species that spawned more often: monster lizard (freq bonus 42) The monster species that spawned more often: human zombie (freq bonus 54) The monster species that spawned more often: chaos rat (freq bonus 28) The monster species that spawned more often: loaded laser (freq bonus 30) The monster species that spawned more often: ordinator (freq bonus 28) The monster species that spawned more often: solid force patch (freq bonus 16) The monster species that spawned more often: metallic black centipede (freq bonus 13) The monster species that spawned more often: snarling reimburse parapsychologist (freq bonus 34) The monster species that spawned more often: journeyman medium wall (freq bonus 102) The monster species that spawned more often: palpably infinitely (freq bonus 76) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 17) The monster species that spawned more often: thorn force fungus (freq bonus 28) The monster species that spawned more often: slug (freq bonus 14) The monster species that spawned more often: abetting prescientific (freq bonus 52) The monster species that spawned more often: advanced bomb (freq bonus 13) The monster species that spawned more often: green mushroom patch (freq bonus 13) The monster species that spawned more often: Kun-Kwei (freq bonus 56) The monster species that spawned more often: Birgit (freq bonus 56) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 12) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: bey behove The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: gummed unalarmed The monster species that never randomly spawned: master rogue The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: Justice Archon The monster species that never randomly spawned: porter lethe vortex The monster species that never randomly spawned: polar worm The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 12) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 4) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 33) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 13) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (470) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (orange boots) Scrolls scroll of healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of mana (CHTO VY KHOTITE DOSTICH) scroll of phase door (MYS SKIN WITH ACID) scroll of standard id (LETS PLAY NETHACK) scroll of cure (I AM THE KING) * scroll of extra healing (RTFM) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Tools leather leash (leash) Gems morion stone (black) worthless piece of blue glass (blue) worthless piece of orange glass (orange) amethyst stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 800 points, Since you escaped early, the score list will not be checked.