Andy, neutral female levitating Feminist ----- |...| |..°| |.... |.@@| ---+- [Andy the Rebel Woman] St12 Dx11 Co9 In6 Wi5 Ch11 FemLevFemNeu Dlvl:1 G0 HP23(23) Pw18(18) AC1 Xp1/0 T1 Lev Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female levitating Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 76% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 90% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 56% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: polearms (turn 7) The following skill became untrainable if you tried to train it too early: healing spells (turn 945) The following skill became untrainable after a while: bow (turn 40135) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 12275) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57110 Monster spawn increase reached its maximum at turn 183740 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1595592 The monster class that cannot be genocided was trove The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 24) The monster species that spawned more often: giant crab (freq bonus 5) The monster species that spawned more often: greedily authenticator (freq bonus 36) The monster species that spawned more often: cuttenclip soldier (freq bonus 10) The monster species that spawned more often: augmenter hairsplitting (freq bonus 7) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 18) The monster species that spawned more often: envy steeliest (freq bonus 12) The monster species that spawned more often: clear worm mass (freq bonus 20) The monster species that spawned more often: alien from mars (freq bonus 10) The monster species that spawned more often: chaos sorceror (freq bonus 21) The monster species that spawned more often: giant trapdoor spider (freq bonus 10) The monster species that spawned more often: warty mold (freq bonus 30) The monster species that spawned more often: rot jelly (freq bonus 5) The monster species that spawned more often: contracture christie bedsore (freq bonus 14) The monster species that spawned more often: divest anomic (freq bonus 10) The monster species that spawned more often: anthrazite warp fungus (freq bonus 5) The monster species that spawned more often: Victoria (freq bonus 36) The monster species that spawned more often: magnifier cavity (freq bonus 8) The monster species that spawned more often: snore colony (freq bonus 10) The monster species that spawned more often: cave orc (freq bonus 15) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: gray stone golem The monster species that never randomly spawned: turkey The monster species that never randomly spawned: iron wolf The monster species that never randomly spawned: Throne Archon The monster species that never randomly spawned: mauler The monster species that never randomly spawned: Daughter Lily The monster species that never randomly spawned: grand wraith The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: water sprite The monster species that never randomly spawned: non-mad laser The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 36) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 28) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 18) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 2) Next attribute increase check would have come at turn 959 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having flying (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1500 points of nutrition remaining You were levitating (0) You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (497) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (roller boots) Scrolls scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of mana (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of phase door (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (STIFFEN BODY TO ADD POWER) * scroll of extra healing (SULKEMISAIKA) * scroll of greater mana restoration (PHAM NUWEN) Tools leather leash (leash) grappling hook (iron hook) Gems worthless piece of teal glass (teal) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.