Andy, neutral female wisp Feminist ------ |.@@.. |....| |....| |....| |.B..+ --.-.- . . . [Andy the Rebel Woman] St12 Dx10 Co11 In7 Wi7 Ch19 FemWisFemNeu Dlvl:1 G0 HP15(15) Pw18(18) AC2 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female wisp Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fear resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 59% Wand drop chance was reduced to 10% Potion drop chance was reduced to 77% Armor drop chance was reduced to 87% Tool drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: trident (turn 104) The following skill became untrainable if you tried to train it too early: healing spells (turn 273) The following skill became untrainable after a while: shuriken (turn 33748) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 14098) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26397 Monster spawn increase reached its maximum at turn 74309 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1152801 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: telemeter vagued (freq bonus 20) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 40) The monster species that spawned more often: silver warp fungus (freq bonus 135) The monster species that spawned more often: giant ruby frog (freq bonus 5) The monster species that spawned more often: sorcerer (freq bonus 24) The monster species that spawned more often: Sing (freq bonus 12) The monster species that spawned more often: hangared shinbone (freq bonus 4) The monster species that spawned more often: tear mold (freq bonus 4) The monster species that spawned more often: kaput dodge (freq bonus 24) The monster species that spawned more often: ten-headed hydra (freq bonus 9) The monster species that spawned more often: guzzled joshed (freq bonus 30) The monster species that spawned more often: young adult rainbow dragon (freq bonus 14) The monster species that spawned more often: deceiving mushroom (freq bonus 12) The monster species that spawned more often: neckline peskier (freq bonus 32) The monster species that spawned more often: troubleshooter (freq bonus 4) The monster species that spawned more often: river moccasin (freq bonus 4) The monster species that spawned more often: seven of spades (freq bonus 28) The monster species that spawned more often: neurology thiamin (freq bonus 15) The monster species that spawned more often: wizard eye (freq bonus 4) The monster species that spawned more often: mimic vortex (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: grassiest licker demarcation overusing yale The monster species that never randomly spawned: thresher The monster species that never randomly spawned: tunnel terror The monster species that never randomly spawned: black snake The monster species that never randomly spawned: luminescent stalk The monster species that never randomly spawned: rogue The monster species that never randomly spawned: high colony The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: powerful idiot The monster species that never randomly spawned: beaming ufo part The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 51) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 4) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 2) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 9) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Next attribute increase check would have come at turn 730 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (520) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rain boots) Scrolls scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of extra healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of greater mana restoration (LITTLE INJURED DOUBLE PAY) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.