Andy, neutral female randomized Feminist ------ |....| |$.@.| |..$@| ------ [Andy the Rebel Woman] St11 Dx8 Co13 In4 Wi5 Ch8 FemRanFemNeu Dlvl:1 G13 HP18(18) Pw13(13) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female randomized Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: warning You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 89% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polymorphing (turn 12) The following skill became untrainable if you tried to train it too early: chaos spells (turn 175) The following skill became untrainable after a while: lance (turn 26147) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 67270) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58502 Monster spawn increase reached its maximum at turn 86051 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 322023 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: spice audit (freq bonus 14) The monster species that spawned more often: thick roper (freq bonus 24) The monster species that spawned more often: clefairy (freq bonus 6) The monster species that spawned more often: fellatee whiny (freq bonus 14) The monster species that spawned more often: burning buckyball (freq bonus 12) The monster species that spawned more often: dependance scragging (freq bonus 48) The monster species that spawned more often: weepinbell (freq bonus 36) The monster species that spawned more often: disapproving eye (freq bonus 14) The monster species that spawned more often: sallied lachrymal (freq bonus 15) The monster species that spawned more often: toxify overcrowded (freq bonus 30) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 7) The monster species that spawned more often: smoke clan (freq bonus 54) The monster species that spawned more often: PDP-9 (freq bonus 24) The monster species that spawned more often: specific bug (freq bonus 10) The monster species that spawned more often: frenzied hell spawn (freq bonus 28) The monster species that spawned more often: measurage scrim (freq bonus 168) The monster species that spawned more often: zombified dwarf (freq bonus 20) The monster species that spawned more often: gatling archer (freq bonus 24) The monster species that spawned more often: polyclinic conning (freq bonus 20) The monster species that spawned more often: magistrate (freq bonus 20) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster species that never randomly spawned: serbian thief The monster species that never randomly spawned: reich cognise The monster species that never randomly spawned: mycobacterium grunter The monster species that never randomly spawned: mind force fungus The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: showcased hereinto The monster species that never randomly spawned: grim reaper The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 16) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 17) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 2) Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (57) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (leftangular) Weapons scimitar (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of mana (STUPIDAMY) scroll of phase door (XERTH Q3) scroll of standard id (MUDDIED SLEUTH) scroll of cure (MIXING FUCK) * scroll of extra healing (NORBERT DUANE MICHAEL) * scroll of greater mana restoration (LOREM IPSUM) Potions potion of booze (laurel) Rings ring of warning (azurite) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (0 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (0 of 160) scimitar [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 170 points, Since you escaped early, the score list will not be checked.