Andy, lawful female vampiric Feminist ------ ... |..... .@...| |.@..| ------ [Andy the Rebel Woman] St10 Dx8 Co14 In5 Wi3 Ch18 FemVamFemLaw Dlvl:1 G0 HP18(18) Pw15(15) AC2 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female vampiric Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: glib combat You could not have this property extrinsically: freezopathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 27 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 90% Potion drop chance was reduced to 90% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: general combat (turn 7) The following skill became untrainable if you tried to train it too early: occult spells (turn 341) The following skill became untrainable after a while: long sword (turn 46412) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 29690) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60987 Monster spawn increase reached its maximum at turn 232137 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1435707 The monster class that cannot be genocided was centaur The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: insetting oar (freq bonus 42) The monster species that spawned more often: coffin nail (freq bonus 44) The monster species that spawned more often: undefined creature (freq bonus 14) The monster species that spawned more often: rummaging stylizing lamented bleeped (freq bonus 78) The monster species that spawned more often: mirror warp patch (freq bonus 96) The monster species that spawned more often: sluggish soul (freq bonus 27) The monster species that spawned more often: freestyler (freq bonus 22) The monster species that spawned more often: slime colony (freq bonus 32) The monster species that spawned more often: sulfur mold (freq bonus 56) The monster species that spawned more often: burrower gnome (freq bonus 48) The monster species that spawned more often: hydration dissuasively (freq bonus 64) The monster species that spawned more often: zog (freq bonus 27) The monster species that spawned more often: Iwan (freq bonus 108) The monster species that spawned more often: bad stalk (freq bonus 10) The monster species that spawned more often: ancient cyan dragon (freq bonus 24) The monster species that spawned more often: Ariane (freq bonus 30) The monster species that spawned more often: eevee (freq bonus 8) The monster species that spawned more often: rolling eye (freq bonus 14) The monster species that spawned more often: tortoise (freq bonus 30) The monster species that spawned more often: young adult golden dragon (freq bonus 40) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: metallic light The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: astromech droid The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: effeminate draconian The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: small generator The monster species that never randomly spawned: supercash road statue The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 35) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 39) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 12) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 5) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 70) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 1060 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You had 1499 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (930) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sharp-edged sandals) Scrolls scroll of healing (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of mana (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of phase door (SWEET FEET) scroll of standard id (EVIL STUNT IS MORE POWER) scroll of cure (DPIEV WENWWSG UNNZMI) * scroll of extra healing (CAMAMNMALCHA XJ) * scroll of greater mana restoration (DUAM XNAHT) Potions potion of vampire blood (blood-red) Rings ring of protection from shape changers (sapphire) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.