Andy, lawful female navi Feminist ----------- |...@.....| |...@.$...| |.......... ---#------- [Andy the Rebel Woman] St11 Dx11 Co16 In6 Wi4 Ch19 FemNavFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female navi Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 33% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 70% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 16% Implant drop chance was reduced to 80% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 68% Tool drop chance was reduced to 95% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: high heels (turn 3) The following skill became untrainable if you tried to train it too early: occult spells (turn 25) The following skill became untrainable after a while: javelin (turn 6212) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 24568) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6631 Monster spawn increase reached its maximum at turn 107856 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 923670 The monster class that cannot be genocided was grue The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: Levuntator (freq bonus 44) The monster species that spawned more often: werepeeptoe (freq bonus 30) The monster species that spawned more often: Warder Kchief (freq bonus 14) The monster species that spawned more often: ipoo (freq bonus 30) The monster species that spawned more often: gain floored (freq bonus 8) The monster species that spawned more often: roast goose (freq bonus 10) The monster species that spawned more often: Fei oh (freq bonus 18) The monster species that spawned more often: Maugneshnaagar (freq bonus 60) The monster species that spawned more often: giant gold ant (freq bonus 10) The monster species that spawned more often: congratulation drollery (freq bonus 36) The monster species that spawned more often: kappa warrior (freq bonus 18) The monster species that spawned more often: Mister Ancient Regime (freq bonus 21) The monster species that spawned more often: dwarf thief (freq bonus 48) The monster species that spawned more often: suicide king (freq bonus 4) The monster species that spawned more often: venom colony lichen (freq bonus 16) The monster species that spawned more often: grass giant (freq bonus 30) The monster species that spawned more often: allover cyanoacrylate (freq bonus 28) The monster species that spawned more often: vulnerator gnome (freq bonus 5) The monster species that spawned more often: fire demon (freq bonus 16) The monster species that spawned more often: hidden jatan (freq bonus 36) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: camperstriker The monster species that never randomly spawned: freezer turret The monster species that never randomly spawned: burning buckyball The monster species that never randomly spawned: chemical fungus The monster species that never randomly spawned: imitatee whipping motorcar jab The monster species that never randomly spawned: doener The monster species that never randomly spawned: pig soccer fan The monster species that never randomly spawned: insipidly resort The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 35) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 75) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 80) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 2) Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (buffalo boots) wedge sandals (heeled sandals) Scrolls scroll of healing (VERR YED HORRE) scroll of mana (AMGEMS SLAK) scroll of phase door (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of standard id (HALLS OF MANDOS) scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of extra healing (DAEDELDIDAET) * scroll of greater mana restoration (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) Tools leather leash (leash) Gems worthless piece of teal glass (teal) luckstone (gray) worthless piece of blue glass (blue) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.