Andy, chaotic female problematic Feminist ---#---- .o.....| |.@@..(| -------- [Andy the Rebel Woman] St11 Dx12 Co8 In6 Wi4 Ch17 FemProFemCha+N Dlvl:1 G0 HP17(17) Pw11(11) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female null problematic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: telepathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 54% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 30% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 89% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: flail (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 31) The following skill became untrainable after a while: devices (turn 56631) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 13154) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16842 Monster spawn increase reached its maximum at turn 226002 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 394944 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: multicolor grue (freq bonus 18) The monster species that spawned more often: cheater wolf (freq bonus 18) The monster species that spawned more often: spammer zombie (freq bonus 6) The monster species that spawned more often: vip rubber (freq bonus 8) The monster species that spawned more often: antimagic spore (freq bonus 12) The monster species that spawned more often: karmic spore (freq bonus 10) The monster species that spawned more often: delicacy pompously (freq bonus 33) The monster species that spawned more often: shambler (freq bonus 24) The monster species that spawned more often: silver wraith (freq bonus 4) The monster species that spawned more often: dim light (freq bonus 20) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 16) The monster species that spawned more often: brown centipede (freq bonus 16) The monster species that spawned more often: brightlight (freq bonus 20) The monster species that spawned more often: Wedi knight (freq bonus 12) The monster species that spawned more often: devious girl (freq bonus 20) The monster species that spawned more often: werebee (freq bonus 16) The monster species that spawned more often: Pazuzu (freq bonus 15) The monster species that spawned more often: Eliane (freq bonus 12) The monster species that spawned more often: driver bat (freq bonus 6) The monster species that spawned more often: Principal Natural Gas (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 12) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: Madeleine's plateau boot The monster species that never randomly spawned: disable overcapitalized The monster species that never randomly spawned: ogre on crack The monster species that never randomly spawned: picture dragon The monster species that never randomly spawned: ice monster The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: vaporized fabric of reality The monster species that never randomly spawned: reaccustoming accountantship The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 21) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 114) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 17) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 5) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 16) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 81) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 4) Next attribute increase check would have come at turn 670 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (978) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BASA MAINASA 1 MINETA MA AUCHA) scroll of mana (PNLS DTH) scroll of phase door (NHQDB IS ACTUALLY KERIOQDB) scroll of standard id (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of cure (V RATE RISE BY DISTURB) * scroll of extra healing (MAYBE PROTECT FROM SERIOUS STATUS) * scroll of greater mana restoration (WAND BALANCE PATCH MY ASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.