Andy, lawful female naga Feminist -.--------- |.@@......` |........... ...........| --.--------- [Andy the Rebel Woman] St8 Dx13 Co12 In6 Wi4 Ch17 FemNagFemLaw Dlvl:1 G0 HP18(18) Pw12(12) AC0 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female naga Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 53% Wand drop chance was reduced to 63% Implant drop chance was reduced to 94% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 84% Tool drop chance was reduced to 95% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: spirituality (turn 12) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 189) The following skill became untrainable after a while: protection spells (turn 25123) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 44827) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60630 Monster spawn increase reached its maximum at turn 210590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 438048 The monster class that cannot be genocided was xorn The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: uprear underclothing populace cathouse tatami (freq bonus 30) The monster species that spawned more often: heinously import (freq bonus 18) The monster species that spawned more often: wombat (freq bonus 8) The monster species that spawned more often: phase shifter (freq bonus 6) The monster species that spawned more often: midget (freq bonus 12) The monster species that spawned more often: lichen (freq bonus 15) The monster species that spawned more often: disenchanter bat (freq bonus 16) The monster species that spawned more often: pinned drolly (freq bonus 10) The monster species that spawned more often: graduation chef pelvic (freq bonus 20) The monster species that spawned more often: enrollee rebid runic (freq bonus 10) The monster species that spawned more often: giant spellbook trove (freq bonus 12) The monster species that spawned more often: rudder pictorially (freq bonus 9) The monster species that spawned more often: nautilus engineer (freq bonus 4) The monster species that spawned more often: stegosaurus (freq bonus 10) The monster species that spawned more often: maintenance automaton (freq bonus 144) The monster species that spawned more often: unreal growth (freq bonus 10) The monster species that spawned more often: aquatic quylthulg (freq bonus 12) The monster species that spawned more often: uncontaminated shah (freq bonus 8) The monster species that spawned more often: false stalk (freq bonus 8) The monster species that spawned more often: vulture (freq bonus 5) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: Ruth's sneaker The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: felwing The monster species that never randomly spawned: measure-arranged potato The monster species that never randomly spawned: giant awgwa The monster species that never randomly spawned: multitentacled eel The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: ego ice troll The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 11) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 15) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 69) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 19) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 12) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 154) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 80) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 5) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having sickopathy (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (spider boots) Scrolls scroll of healing (MAKE SLEX GREAT AGAIN) scroll of mana (YAWNING MY SHANK CUSTOMER) scroll of phase door (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) * scroll of extra healing (PNLS DTH) * scroll of greater mana restoration (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.