Andy, chaotic female american Feminist ----- |...| -.@.| |@..| +..F| ----- [Andy the Rebel Woman] St5 Dx9 Co7 In5 Wi9 Ch13 FemAmeFemCha Dlvl:1 G0 HP18(18) Pw13(13) AC3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female american Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: displacement You could not have this property intrinsically: searching Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 196 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 91% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 97% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: form III (Soresu) The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 270) The following skill became untrainable after a while: divination spells (turn 33114) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 58321) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32883 Monster spawn increase reached its maximum at turn 144323 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2547220 The monster class that cannot be genocided was elemental The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: technicolor ambitiously allegorically foliate arousing (freq bonus 4) The monster species that spawned more often: deep crypt creep (freq bonus 36) The monster species that spawned more often: Olog-hai berserker (freq bonus 12) The monster species that spawned more often: large pseudo rat (freq bonus 12) The monster species that spawned more often: brown pudding (freq bonus 5) The monster species that spawned more often: vampire mage (freq bonus 8) The monster species that spawned more often: doze ergot (freq bonus 8) The monster species that spawned more often: exaggerate enfranchising (freq bonus 12) The monster species that spawned more often: depowered fungus (freq bonus 24) The monster species that spawned more often: Mister Garbage Houses (freq bonus 9) The monster species that spawned more often: greater basilisk (freq bonus 10) The monster species that spawned more often: declarer denouement (freq bonus 4) The monster species that spawned more often: epidote fungus (freq bonus 36) The monster species that spawned more often: sensei colony lichen (freq bonus 12) The monster species that spawned more often: matador quietism (freq bonus 44) The monster species that spawned more often: trap stalk (freq bonus 144) The monster species that spawned more often: metallic light (freq bonus 9) The monster species that spawned more often: electric gel (freq bonus 108) The monster species that spawned more often: antimagic colony (freq bonus 12) The monster species that spawned more often: mana warp fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 8) The monster species that never randomly spawned: insane echidna The monster species that never randomly spawned: steel chunneler The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: cumbrously intimidatory The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: Renfield The monster species that never randomly spawned: scalping nosegay reforested overdefensive savouring The monster species that never randomly spawned: oathbreaker The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 15) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 33) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 19) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 25) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 24) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 11) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 10) Next attribute increase check would have come at turn 1326 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having displacement (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (korean sandals) Scrolls scroll of healing (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of mana (MEAD NI NAJAP) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of cure (STRESS PRESSING TO VERY BOOSTING) * scroll of extra healing (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) * scroll of greater mana restoration (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Tools leather leash (leash) Gems worthless piece of green glass (green) orthoclase stone (yellow) andalusite stone (radiant) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Feminist... Youescaped from the dungeon with 3500 points, Since you escaped early, the score list will not be checked.