Andy, neutral female impish Feminist --- ----.. +..{.- |....| |.@@.| +....- -$--.(. ---- [Andy the Rebel Woman] St7 Dx10 Co12 In6 Wi7 Ch18 FemWimFemNeu Dlvl:1 G1 HP16(16) Pw11(11) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female impish Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: warning You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 167 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 187 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 77% Wand drop chance was reduced to 83% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 81% Tool drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: high heels (turn 6) The following skill became untrainable if you tried to train it too early: spear (turn 2544) The following skill became untrainable after a while: spirituality (turn 37768) The following skill couldn't be trained before a certain turn number is reached: shield (turn 32119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46122 Monster spawn increase reached its maximum at turn 117528 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8875717 The monster class that cannot be genocided was trove The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: stygian hag (freq bonus 36) The monster species that spawned more often: force stalker (freq bonus 6) The monster species that spawned more often: shaped growth (freq bonus 12) The monster species that spawned more often: criminologist mooing dogcart (freq bonus 30) The monster species that spawned more often: Malkantet (freq bonus 6) The monster species that spawned more often: radscorpion (freq bonus 18) The monster species that spawned more often: Anastasia's high heel (freq bonus 5) The monster species that spawned more often: weredragon (freq bonus 84) The monster species that spawned more often: undead flayer (freq bonus 20) The monster species that spawned more often: greater dimensional portal (freq bonus 14) The monster species that spawned more often: predator nethercat (freq bonus 20) The monster species that spawned more often: albae (freq bonus 24) The monster species that spawned more often: lethe monster (freq bonus 14) The monster species that spawned more often: corpser (freq bonus 16) The monster species that spawned more often: blood vortex (freq bonus 14) The monster species that spawned more often: parenthetical leasehold (freq bonus 7) The monster species that spawned more often: falling mushroom (freq bonus 8) The monster species that spawned more often: adult wyvern (freq bonus 6) The monster species that spawned more often: crazed goblin (freq bonus 36) The monster species that spawned more often: suicide dwarf (freq bonus 21) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 12) The monster species that never randomly spawned: rat-thing The monster species that never randomly spawned: porter python The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: watch kop The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: tasloi shaman The monster species that never randomly spawned: faithful The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: killer quabbit The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 63) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 13) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 18) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 89) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 7) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 5) Next attribute increase check would have come at turn 1866 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having magical breathing (0) You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rainbow boots) Scrolls scroll of healing (GOTTA IMBUE THE AMULET OF YENDOR) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (ON TIMON TIME ON TIME) scroll of cure (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) * scroll of extra healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of greater mana restoration (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) moonstone (yellow) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 1021 points, Since you escaped early, the score list will not be checked.