Andy, neutral female leprechaun Feminist ---------------- |..............| .r............@| |............@.| - -- ----------- [Andy the Rebel Woman] St15 Dx15 Co12 In5 Wi6 Ch19 FemLepFemNeu Dlvl:1 G0 HP17(17) Pw13(13) AC-1 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female leprechaun Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 5% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 84% Potion drop chance was reduced to 92% Armor drop chance was reduced to 99% Monster death drops spawned with only 74% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: attack spells (turn 11) The following skill became untrainable if you tried to train it too early: high heels (turn 2100) The following skill became untrainable after a while: saber (turn 39427) The following skill couldn't be trained before a certain turn number is reached: devices (turn 18295) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7861 Monster spawn increase reached its maximum at turn 267751 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1736121 The monster class that cannot be genocided was golem The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: newt (freq bonus 18) The monster species that spawned more often: big boo (freq bonus 15) The monster species that spawned more often: sneaker (freq bonus 24) The monster species that spawned more often: festooning integrated (freq bonus 8) The monster species that spawned more often: young gray dragon (freq bonus 16) The monster species that spawned more often: angry southside hood (freq bonus 6) The monster species that spawned more often: Social Justice Idiot (freq bonus 24) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 6) The monster species that spawned more often: levelscaler (freq bonus 6) The monster species that spawned more often: street thug (freq bonus 12) The monster species that spawned more often: huge bat (freq bonus 12) The monster species that spawned more often: water troll (freq bonus 5) The monster species that spawned more often: pisaca lord (freq bonus 4) The monster species that spawned more often: enervate panorama (freq bonus 18) The monster species that spawned more often: Klaus (freq bonus 60) The monster species that spawned more often: sludge stalk (freq bonus 9) The monster species that spawned more often: topcoat percentile (freq bonus 12) The monster species that spawned more often: poison prince (freq bonus 30) The monster species that spawned more often: nightly mushroom (freq bonus 8) The monster species that spawned more often: Frankenstein's Monster (freq bonus 15) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster species that never randomly spawned: pumping laser The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: mana stalk The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: temporizing fussing The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: pain nurse The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: nighthawk The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 35) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 28) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 8) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stunnopathy (0) You had 1499 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (304) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (battle boots) Scrolls scroll of healing (SHOW THE FUCKING STATUS ALREADY) scroll of mana (CIRMOCLINE) scroll of phase door (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of standard id (DOUBTFUL BRUSH BUNDLE) scroll of cure (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of extra healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of greater mana restoration (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.