Andy, chaotic female kop Feminist ----- |...- |.@.| |.@.| |...| |...| ----- [Andy the Rebel Woman] St12 Dx11 Co9 In5 Wi4 Ch19 FemKopFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC1 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female kop Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 19 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 99% Armor drop chance was reduced to 97% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: techniques (turn 42) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2535) The following skill became untrainable after a while: enchantment spells (turn 58242) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 47318) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44973 Monster spawn increase reached its maximum at turn 210813 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 286512 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: dwarven child (freq bonus 28) The monster species that spawned more often: mysterious 2 (freq bonus 3) The monster species that spawned more often: humanoid leprechaun (freq bonus 30) The monster species that spawned more often: desert mold (freq bonus 10) The monster species that spawned more often: disenchanter fungus (freq bonus 4) The monster species that spawned more often: own smoke (freq bonus 6) The monster species that spawned more often: Shiere (freq bonus 8) The monster species that spawned more often: orc swordmaster (freq bonus 20) The monster species that spawned more often: lair toughguy (freq bonus 8) The monster species that spawned more often: copying pastorship (freq bonus 6) The monster species that spawned more often: Ujiblex (freq bonus 16) The monster species that spawned more often: work houses (freq bonus 8) The monster species that spawned more often: Rosy's leather pump (freq bonus 4) The monster species that spawned more often: parker dissimilarity seafloor closable (freq bonus 18) The monster species that spawned more often: bullywug shaman (freq bonus 12) The monster species that spawned more often: idiocy teared (freq bonus 10) The monster species that spawned more often: porter black jelly (freq bonus 16) The monster species that spawned more often: newt mummy (freq bonus 12) The monster species that spawned more often: peasant (freq bonus 9) The monster species that spawned more often: greater astral elemental (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 8) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster species that never randomly spawned: scurrier The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: werevampire The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: snake woman The monster species that never randomly spawned: karmic jelly The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: shipment heroically dace reprogrammed unenforced The monster species that never randomly spawned: gray beetle The monster species that never randomly spawned: dull unicorn The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 14) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 2) Next attribute increase check would have come at turn 1356 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from using the force like a real jedi (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (buckled boots) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (PNLS DTH) scroll of standard id (AAIO) scroll of cure (GHOTI) * scroll of extra healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of greater mana restoration (A ZA Z0 9) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of white glass (white) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.