Andy, chaotic female gnomish Feminist ---- ------ |...|---- |....| |... ...| |....-------------- |...|...| |.................--- -----...| -----................ ..|---- |................ ---- -...------------------------- --------- ------...........- --- |................................-----------....... ................#...--- |....... ............................................................... .| |....| ..-------.............. ...........................%............ ... ------........|-.....--.. ..........--- ----..-..|................-........ |....|.....|...-- --..........................|....----................. |....|------ % |....-------. ............ ....|....|---................| --....|........ |.... .... .....- --.... -- --------|. ..|..@|..........| .....-|........ |....|....|.....| ....----....| |....|...|........... .....--....---- -----|. ..|.....|..... |.......|....|....-------....... . .....-. |........... .... .............#......... .........| --. .. . ......... .............................. .......| .... |...... .....|....-----...|........- ...|.. ------ ----------...|....| |...|--------- ---------- ----- [Andy the Fingernail Scratcher] St12 Dx15 Co9 In4 Wi6 Ch16 FemGnoFemCha Dlvl:3 G44 HP-7(50) Pw51(51) AC-5 Xp6/619 T1514 Hun Brn Latest messages There is a wall in the way! CLICK! You have triggered a trap! Suddenly, you're hit by an enormous cannonball! [-10 -> 27] There is a wall in the way! You see here an egg {0}. There is a wall in the way! (2x) You hit the knapsack sheep! The knapsack sheep butts you! [-1 -> 26] Your crystal plate mail blocks the knapsack sheep's attack. You feel more confident in your weapon skills. You hit the knapsack sheep! Your crystal plate mail blocks the knapsack sheep's attack. Your crystal plate mail deflects the knapsack sheep's attack. You kill the knapsack sheep! # You are now more skilled in whip. You are blasted by the whistle named The Golden Whistle of Nora's power! You die... Your inventory Weapons a - an uncursed +0 high-heeled sandal {1} b - 20 blessed +2 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} r - the uncursed -2 long sword named Circle of Life and Death {16} s - the * uncursed +1 droven crossbow named Bentshot {30} A - 44 uncursed +0 flimsy darts {1} F - the uncursed +0 steel whip named Cruel Punisher (weapon in hand) {8} H - an uncursed +0 long sword {16} I - the uncursed +0 process card named Immobilaser {20} Armor G - a cursed +0 orcish helm (being worn) {12} P - a * uncursed +0 crystal plate mail (being worn) {200} Comestibles E - 11 blessed slime molds {0} Scrolls k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 3 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - a cursed scroll of phase door {0} u - an uncursed scroll of remove curse {0} B - an uncursed scroll of taming {0} J - a blessed scroll of taming {0} L - an uncursed scroll of teleportation {0} N - an uncursed scroll of enthronization {0} Potions w - an uncursed potion of monster detection {0} y - an uncursed potion of keen memory {0} C - an uncursed potion of gain health {0} Wands t - an uncursed wand of extra healing (0:0) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} q - an uncursed charger {0} D - an uncursed towel {0} Gems g - 3 uncursed +0 worthless pieces of red glass {3} h - 8 uncursed +1 rocks {0} i - an uncursed +0 worthless piece of white glass {1} j - an uncursed +1 worthless piece of pink glass {1} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 75% Armor drop chance was reduced to 59% Tool drop chance was reduced to 79% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: flail (turn 21) The following skill became untrainable if you tried to train it too early: pick-axe (turn 960) The following skill became untrainable after a while: missile weapons (turn 39539) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 44214) Number of artifacts generated was 4 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59969 Monster spawn increase reached its maximum at turn 118211 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 989131 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: Kovvelkov (freq bonus 10) The monster species that spawned more often: flying earth elemental (freq bonus 24) The monster species that spawned more often: mist ogre (freq bonus 16) The monster species that spawned more often: adult cyan dragon (freq bonus 4) The monster species that spawned more often: loggier lengthy (freq bonus 24) The monster species that spawned more often: giant tiger (freq bonus 24) The monster species that spawned more often: dangerous snake (freq bonus 24) The monster species that spawned more often: genin (freq bonus 8) The monster species that spawned more often: anthrazite spore (freq bonus 4) The monster species that spawned more often: cheep-cheep king (freq bonus 16) The monster species that spawned more often: giant white mouse (freq bonus 21) The monster species that spawned more often: undead swarm bat (freq bonus 48) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 16) The monster species that spawned more often: planarian togae (freq bonus 20) The monster species that spawned more often: toilet guy (freq bonus 8) The monster species that spawned more often: borg (freq bonus 6) The monster species that spawned more often: fancy growth (freq bonus 10) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 8) The monster species that spawned more often: petro mimic (freq bonus 16) The monster species that spawned more often: gnome friendloader (freq bonus 42) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: loli The monster species that never randomly spawned: special caster lich The monster species that never randomly spawned: gull The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: unidirectional misshape The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: black mushroom The monster species that never randomly spawned: octopog The monster species that never randomly spawned: psychic The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 28) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 39) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 40) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 40) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 84) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 11) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 1) Next attribute increase check would have come at turn 3245 Strength training was 12 Dexterity training was 8 Wisdom training was 10 Constitution training was 18 You were burned (467) You had the following problem: Your right mouse button failed. (0) You had the following problem: Your techniques didn't work. (0) You were heterosexual You had to wait until you can lay eggs again. (845) You were prevented from having fire resistance (0) You were prevented from having clairvoyance (0) You had infravision You had 330 points of nutrition remaining You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Artifacts Bentshot [neutral droven crossbow] Immobilaser [unaligned process card] Weapons shuriken (throwing star) * aklys (thonged club) droven crossbow (spider-legged crossbow) Armor killer heels (heavy boots) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) orcish helm (iron skull cap) Scrolls scroll of healing (POKEDEX REGISTRATION COMPLETE) scroll of mana (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (HARATTAMA KIYOTTAMA) scroll of cure (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of bad effect (MY SWEET VELCRO STRAP) scroll of tele level (EIT ME) scroll of remove curse (ENO OWT EERHT) scroll of taming (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of teleportation (WEAK STUNT IS MORE POWER) scroll of enthronization (FELLOW LEAF ELF STAT CANNT LOWED) Potions potion of monster detection (dark green) potion of keen memory (flowing) potion of gain health (cornflower) Wands wand of extra healing (beryllium) wand of objection (pokemon logo) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of white glass (white) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures an ant (2 created) 0 acid blobs (1 created) 2 parrot chicks (3 created) a jackal a pack jackal 2 coyotes (3 created) 0 badgers (1 created) 2 gas spores a poison gas spore an automatic housecat a space goblin a porter flying dwarf 0 bugbears (1 created) a jelly a silver jelly a kobold 2 whnases (4 created) a hidden kobold (3 created) a butcher 2 mynocks 0 mini mimics (1 created) a small mimic a demimondaine (2 created) 0 deimonidaines (1 created) a speedy mountain nymph 0 group goblins (1 created) an uncommon orc (2 created) a rock piercer 0 lambs (1 created) a knapsack sheep an evasive sewer rat a bus driver a rabid rat a ferret kit a prick bear (2 created) a yellow centipede a green killer tomato (3 created) a minor mist cloud a fog cloud 2 larvae 2 grid bugs a specific bug (2 created) 0 group bugs (1 created) a large bat 0 six-headed hydras (1 created) 0 lichens (1 created) 0 deathmolds (1 created) 0 moss lichens (1 created) 0 brown growths (1 created) a brown fungus a cribo a green mold 2 green growths (1 created) a red mold a shrieker a newt mummy a low ooze a tapioca pudding 0 small snakes (1 created) a white snake 5 river moccasins a grid xorn (2 created) a baby monkey (2 created) a kobold zombie 2 gnome zombies 0 archers (1 created) a zombie a friendly adventurer (2 created) a chimney sweep (2 created) a drunkard a filthy street urchin a squint-eyed rogue a battle-scarred veteran a block-heeled girl 0 twens (1 created) a gecko (2 created) 0 rock lizards (1 created) a low rub monster a small turret (2 created) an arrow turret 0 fire troves (1 created) 0 small item troves (1 created) a potion trove (2 created) 115 creatures born. 77 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 42 times You killed 51 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Basic] (max Grand Master) (26 of 160) general combat [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (38 of 160) petkeeping [Basic] (max Expert) (53 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (2 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (41 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (22 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You died in The Dungeons of Doom on dungeon level 3 with 2738 points, and 44 pieces of gold, after 1514 moves. Killer: touching an artifact (The Golden Whistle of Nora) You were level 6 with a maximum of 50 hit points when you died. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 24 3544 rahn-Wan-Hrb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Manlobbi, the shopkeeper). - [70] 25 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] *26 2738 Andy-Fem-Gno-Fem-Cha died in The Dungeons of Doom on * level 3. Killed by touching an artifact (The Golden Whistle of Nora). - [50] 27 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 28 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74]