Andy, chaotic female burning Feminist -.-.------- |......{..| |.........| |@........| |@......... ----------- [Andy the Rebel Woman] St5 Dx8 Co14 In4 Wi5 Ch19 FemBurFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC0 Xp1/0 T1 Brn Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female burning Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. There is nothing here to pick up. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: hallu party You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 96% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: unicorn horn (turn 3) The following skill became untrainable if you tried to train it too early: body armor (turn 264) The following skill became untrainable after a while: morning star (turn 31291) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 4523) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19746 Monster spawn increase reached its maximum at turn 90238 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1716495 The monster class that cannot be genocided was lizard The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: wrinkled patch (freq bonus 42) The monster species that spawned more often: antimagic mold (freq bonus 12) The monster species that spawned more often: cadmium cistern (freq bonus 22) The monster species that spawned more often: werewedgesandal (freq bonus 36) The monster species that spawned more often: flying clam (freq bonus 42) The monster species that spawned more often: ponyta (freq bonus 10) The monster species that spawned more often: speeder rust monster (freq bonus 6) The monster species that spawned more often: arbitrator (freq bonus 20) The monster species that spawned more often: eyestrain appertained (freq bonus 18) The monster species that spawned more often: siena warp fungus (freq bonus 15) The monster species that spawned more often: horadrim ancient (freq bonus 16) The monster species that spawned more often: orange monster (freq bonus 32) The monster species that spawned more often: quickling lord (freq bonus 16) The monster species that spawned more often: sand warrior (freq bonus 5) The monster species that spawned more often: chelated inbreathing (freq bonus 7) The monster species that spawned more often: silver jelly (freq bonus 10) The monster species that spawned more often: parlance demeriting (freq bonus 42) The monster species that spawned more often: mumak (freq bonus 10) The monster species that spawned more often: giant chameleon (freq bonus 72) The monster species that spawned more often: porter deactivator vortex (freq bonus 12) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: contra dragon The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: Jil The monster species that never randomly spawned: mum The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: axonal deja The monster species that never randomly spawned: internet swarmer The monster species that never randomly spawned: bad patch The monster species that never randomly spawned: portbeamtrice The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 18) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 52) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 29) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 2) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 7) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 12) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 7) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were burned (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (red sneakers) Scrolls scroll of healing (LOMA ZATH AION ACHTHASE MA) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (KERNOD WEL) scroll of standard id (YIK MECH SHEGOTH) scroll of cure (OBI WAN CANOPY) * scroll of extra healing (OUSIRI SESEGGENBARPHARGGES) * scroll of greater mana restoration (SUOMI MAINITTU TORILLA TAVATAAN) Tools leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.