Andy, neutral female moonelven Feminist ----- |@... @$..| |...| ----- [Andy the Rebel Woman] St11 Dx14 Co13 In7 Wi7 Ch22 FemMooFemNeu Dlvl:1 G2 HP16(16) Pw16(16) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female moonelven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 119 Wand identification only worked 3 times out of 17 Gem identification only worked 100 times out of 157 Book drop chance was reduced to 90% Scroll drop chance was reduced to 88% Wand drop chance was reduced to 92% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: saber (turn 31) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 80) The following skill became untrainable after a while: protection spells (turn 47258) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 15087) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77912 Monster spawn increase reached its maximum at turn 224882 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1129260 The monster class that cannot be genocided was troll The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: squint-eyed rogue (freq bonus 4) The monster species that spawned more often: large jackal (freq bonus 6) The monster species that spawned more often: intermediate gnome (freq bonus 4) The monster species that spawned more often: charcoal spore (freq bonus 4) The monster species that spawned more often: grovel escrowing (freq bonus 36) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 18) The monster species that spawned more often: racketed jailbird (freq bonus 8) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 24) The monster species that spawned more often: player permamimic (freq bonus 12) The monster species that spawned more often: everchanging laser (freq bonus 12) The monster species that spawned more often: giant jelly bee (freq bonus 12) The monster species that spawned more often: sheep skinned wolf (freq bonus 12) The monster species that spawned more often: consistency westernizing (freq bonus 12) The monster species that spawned more often: giant ebony scorpion (freq bonus 6) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 15) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 12) The monster species that spawned more often: spore growth (freq bonus 36) The monster species that spawned more often: bad Olog-hai (freq bonus 9) The monster species that spawned more often: shan (freq bonus 4) The monster species that spawned more often: wind mushroom (freq bonus 24) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 20) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 3) The monster species that never randomly spawned: tannic coping debt The monster species that never randomly spawned: Miriam the Spirit Girl The monster species that never randomly spawned: leprechaun wizard The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: porter slow fungus The monster species that never randomly spawned: vicious wolf The monster species that never randomly spawned: persian woman The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: quackery docked The monster species that never randomly spawned: strongest turret The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 20) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 4) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 17) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 2) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 11) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (359) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sharp-edged sandals) Scrolls scroll of healing (BOOBIE BLITZ) scroll of mana (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of phase door (SUDDENLY THE ALTAR VANISHES) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (SEVEN MINUS) * scroll of extra healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of greater mana restoration (ARCHENTECHTHA) Tools leather leash (leash) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.