Andy, lawful female gigantic Feminist -.-.- |...| |..$| .@@.| ----- [Andy the Rebel Woman] St9 Dx8 Co6 In5 Wi3 Ch13 FemGigFemLaw Dlvl:1 G0 HP20(20) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female gigantic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 224 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 314 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 74% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 88% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: long sword (turn 1) The following skill became untrainable if you tried to train it too early: pick-axe (turn 60) The following skill became untrainable after a while: unicorn horn (turn 32180) The following skill couldn't be trained before a certain turn number is reached: bow (turn 8058) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41124 Monster spawn increase reached its maximum at turn 368319 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9624768 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: artillery dragon (freq bonus 9) The monster species that spawned more often: stumbled catlike (freq bonus 18) The monster species that spawned more often: insensibly wainwright (freq bonus 28) The monster species that spawned more often: black ones (freq bonus 18) The monster species that spawned more often: Osayo Narakami (freq bonus 14) The monster species that spawned more often: division thief (freq bonus 24) The monster species that spawned more often: gnome academic (freq bonus 66) The monster species that spawned more often: werebat (freq bonus 12) The monster species that spawned more often: nntp demon (freq bonus 12) The monster species that spawned more often: swearing nymph (freq bonus 60) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 30) The monster species that spawned more often: voracious piercer (freq bonus 6) The monster species that spawned more often: Kati's striped sneaker (freq bonus 14) The monster species that spawned more often: mole man (freq bonus 21) The monster species that spawned more often: hell slinger (freq bonus 36) The monster species that spawned more often: overinvested mandolinist (freq bonus 18) The monster species that spawned more often: death dog (freq bonus 39) The monster species that spawned more often: full-skinny prostitute (freq bonus 8) The monster species that spawned more often: conjured predator (freq bonus 12) The monster species that spawned more often: crebain (freq bonus 20) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: consultatory piper crowing The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: lower-level stinker The monster species that never randomly spawned: outmaneuvered mucker The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: ether shifter The monster species that never randomly spawned: Succubus Kchief The monster species that never randomly spawned: antimatter vampire The monster species that never randomly spawned: vamp permamimic The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 5) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 2) Next attribute increase check would have come at turn 864 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having dimmopathy (0) You hungered rapidly You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (72) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro sandals) Scrolls scroll of healing (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of mana (MOVE RISED SLOW) scroll of phase door (ADA ILIKET) scroll of standard id (BANANANANANA) scroll of cure (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of extra healing (ADD STRENGTHS DIVIDE EVENLY) * scroll of greater mana restoration (BUSTER HYMEN) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of white glass (white) opal (white) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 800 points, Since you escaped early, the score list will not be checked.