Andy, chaotic female trapper Feminist ----------- +.@@......| |.........- |..........| |...o......| |.........$| -|---------- | . . [Andy the Rebel Woman] St9 Dx11 Co10 In4 Wi7 Ch18 FemTrpFemCha Dlvl:1 G0 HP23(23) Pw20(20) AC1 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female trapper Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 75% chance Potion drop chance was reduced to 88% Armor drop chance was reduced to 69% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 22) The following skill became untrainable if you tried to train it too early: chaos spells (turn 171) The following skill became untrainable after a while: occult spells (turn 34897) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 9006) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32216 Monster spawn increase reached its maximum at turn 159086 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2122952 The monster class that cannot be genocided was nemese The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: rodeo tore (freq bonus 8) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 84) The monster species that spawned more often: aggressive morlock (freq bonus 36) The monster species that spawned more often: lovely squeezer girl (freq bonus 4) The monster species that spawned more often: white walker (freq bonus 12) The monster species that spawned more often: Uno (freq bonus 5) The monster species that spawned more often: vandal (freq bonus 24) The monster species that spawned more often: white wolf (freq bonus 24) The monster species that spawned more often: dark stalker (freq bonus 15) The monster species that spawned more often: cannon golem (freq bonus 8) The monster species that spawned more often: criminal of the service (freq bonus 6) The monster species that spawned more often: vampiric mold (freq bonus 48) The monster species that spawned more often: banting conversationalist (freq bonus 12) The monster species that spawned more often: iron golem (freq bonus 2) The monster species that spawned more often: giant white cave mouse (freq bonus 2) The monster species that spawned more often: GR (freq bonus 18) The monster species that spawned more often: Andrej (freq bonus 6) The monster species that spawned more often: decon (freq bonus 16) The monster species that spawned more often: charging kindness (freq bonus 6) The monster species that spawned more often: beaumont weensier (freq bonus 9) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 6) The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: burning brute The monster species that never randomly spawned: night goblin The monster species that never randomly spawned: fire eel The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: Five-Man The monster species that never randomly spawned: underarmed forwarded orthopedist The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: demonic bladewitch The monster species that never randomly spawned: robochuck The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 71) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 206) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 18) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 39) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 45) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 89) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 12) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 3) Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (218) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rain boots) Scrolls scroll of healing (ETAOIN SHRDLU) scroll of mana (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of phase door (CHE NON SONO IO) scroll of standard id (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of cure (LOOK EN WITH EYES TO LOW ATTACK) * scroll of extra healing (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Wands wand of trap creation (carved) Tools leather leash (leash) Gems loadstone (gray) cirmocline stone (pink) worthless piece of pink glass (pink) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 4000 points, Since you escaped early, the score list will not be checked.