Andy, lawful female xorn Feminist -----. |...@# |..@.# |....... -----.--- -- [Andy the Rebel Woman] St8 Dx12 Co11 In4 Wi6 Ch20 FemXorFemLaw Dlvl:1 G0 HP17(17) Pw12(12) AC1 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female xorn Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: double attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 61% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 89% Tool drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: firearms (turn 3) The following skill became untrainable if you tried to train it too early: firearms (turn 2685) The following skill became untrainable after a while: attack spells (turn 39576) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 5785) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51349 Monster spawn increase reached its maximum at turn 268429 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6991974 The monster class that cannot be genocided was kobold The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: am shop ghost (freq bonus 14) The monster species that spawned more often: kobold cleric (freq bonus 12) The monster species that spawned more often: rafflesia (freq bonus 8) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 42) The monster species that spawned more often: crimson blatant (freq bonus 54) The monster species that spawned more often: anticlerical nubbly footy (freq bonus 30) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 6) The monster species that spawned more often: vapolith (freq bonus 12) The monster species that spawned more often: pit bull (freq bonus 24) The monster species that spawned more often: notably congregation (freq bonus 48) The monster species that spawned more often: ojyama puyo (freq bonus 12) The monster species that spawned more often: reconveyed cuprite (freq bonus 12) The monster species that spawned more often: scarlet warp patch (freq bonus 28) The monster species that spawned more often: weregreenslime (freq bonus 42) The monster species that spawned more often: stave dentine jut (freq bonus 12) The monster species that spawned more often: Stefan (freq bonus 42) The monster species that spawned more often: shimmering mushroom (freq bonus 20) The monster species that spawned more often: strict old woman (freq bonus 12) The monster species that spawned more often: psi light (freq bonus 14) The monster species that spawned more often: dull fungus (freq bonus 18) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster species that never randomly spawned: their aller uphill snot The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: cylon command centurion The monster species that never randomly spawned: dilled fount The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: yoga girl The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: bright violet force fungus The monster species that never randomly spawned: eldritch mushroom The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 16) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 376) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 59) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 26) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 21) Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having corrosivity (0) You had 1499 points of nutrition remaining You could walk through walls Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (361) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (camouflage patterned boots) Scrolls scroll of healing (DAD AND BABY ATTACKING) scroll of mana (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of phase door (IPSAE IAOAI) scroll of standard id (KESALAN PATHARAN) scroll of cure (FLUKY STOREFRONTS) * scroll of extra healing (DUCTUM ADIS) * scroll of greater mana restoration (DYNAMOHACK WHEN) Tools leather leash (leash) Gems worthless piece of black glass (black) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.