Andy, chaotic female deep elven Feminist | .| | ---.| +...@@| - ----- [Andy the Rebel Woman] St7 Dx8 Co11 In6 Wi6 Ch18 FemDeeFemCha Dlvl:1 G0 HP16(16) Pw17(17) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female deep elven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 265 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 43% Potion drop chance was reduced to 91% Armor drop chance was reduced to 88% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: martial arts (turn 15) The following skill became untrainable if you tried to train it too early: healing spells (turn 8) The following skill became untrainable after a while: trident (turn 40997) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 21555) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40165 Monster spawn increase reached its maximum at turn 110472 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3093372 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: epidote patch (freq bonus 24) The monster species that spawned more often: manipulate autogenetic (freq bonus 4) The monster species that spawned more often: sickness trove (freq bonus 12) The monster species that spawned more often: reciprocal grue (freq bonus 20) The monster species that spawned more often: black and white fungus (freq bonus 9) The monster species that spawned more often: level 42 (freq bonus 96) The monster species that spawned more often: ae (freq bonus 21) The monster species that spawned more often: mummified soldier (freq bonus 18) The monster species that spawned more often: hellish jellyfish (freq bonus 24) The monster species that spawned more often: racoon dog drunker (freq bonus 8) The monster species that spawned more often: werekillerbee (freq bonus 14) The monster species that spawned more often: metal babau (freq bonus 12) The monster species that spawned more often: laboratorial deservingly (freq bonus 4) The monster species that spawned more often: wild talent (freq bonus 16) The monster species that spawned more often: cave creeper (freq bonus 6) The monster species that spawned more often: uncorroborated battlefield (freq bonus 60) The monster species that spawned more often: dark potato (freq bonus 12) The monster species that spawned more often: ancient psychic dragon (freq bonus 12) The monster species that spawned more often: jacky highbinder (freq bonus 16) The monster species that spawned more often: real force patch (freq bonus 12) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster species that never randomly spawned: giant brown dragonfly The monster species that never randomly spawned: undershirt trapt The monster species that never randomly spawned: morale animadverting alchemist dither The monster species that never randomly spawned: premeditative uvula The monster species that never randomly spawned: unbecoming eonian The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: great orange dragon The monster species that never randomly spawned: cave kobold The monster species that never randomly spawned: mere plucked superhighway airworthiest The monster species that never randomly spawned: ancient mercurial dragon The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 15) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 492) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 45) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 28) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 2) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 95) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 71) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 9) Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were short-sighted (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (1149) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (snow boots) Scrolls scroll of healing (B T M M M M M) scroll of mana (ALIUS PRA) scroll of phase door (IDE BY 0) scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of cure (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of extra healing (THROW ANNOYING SEED TO MAKE WIRED) * scroll of greater mana restoration (PURE VIRTUAL FUNCTION CALL) Tools leather leash (leash) Gems worthless piece of teal glass (teal) weak sight stone (gray) worthless piece of white glass (white) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.