Andy, neutral female slimy Feminist @ [Andy the Rebel Woman] St14 Dx16 Co8 In6 Wi3 Ch10 FemSliFemNeu Dlvl:1 G0 HP18(18) Pw15(15) AC-4 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female slimy Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: peacevision You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 83% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 73% Tool drop chance was reduced to 85% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: hammer (turn 7) The following skill became untrainable if you tried to train it too early: techniques (turn 35) The following skill became untrainable after a while: form V (Djem So) (turn 22591) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 16236) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18845 Monster spawn increase reached its maximum at turn 110442 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 535450 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: goblin (freq bonus 12) The monster species that spawned more often: chemical growth (freq bonus 14) The monster species that spawned more often: blade barrier (freq bonus 84) The monster species that spawned more often: tengu (freq bonus 42) The monster species that spawned more often: Blight Disease (freq bonus 14) The monster species that spawned more often: abnormal turret (freq bonus 18) The monster species that spawned more often: siena patch (freq bonus 18) The monster species that spawned more often: bright blue force fungus (freq bonus 24) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 36) The monster species that spawned more often: dark elven warlock (freq bonus 22) The monster species that spawned more often: contortionistic beryllium resubmission reenlightening (freq bonus 18) The monster species that spawned more often: telepathic trove (freq bonus 20) The monster species that spawned more often: eastern rainbowfly (freq bonus 54) The monster species that spawned more often: hyena (freq bonus 21) The monster species that spawned more often: greater ugod (freq bonus 21) The monster species that spawned more often: Policeman Lieutenant (freq bonus 18) The monster species that spawned more often: mummified cat (freq bonus 27) The monster species that spawned more often: sparked flume (freq bonus 33) The monster species that spawned more often: death orb (freq bonus 18) The monster species that spawned more often: ego ice devil (freq bonus 24) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: golden warp fungus The monster species that never randomly spawned: heavyweight nymph The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: magnetic growth The monster species that never randomly spawned: rust piercer The monster species that never randomly spawned: Infested Tulani The monster species that never randomly spawned: animated rotten egg The monster species that never randomly spawned: brown ooze The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 17) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 20) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 4) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 5) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 10) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (443) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (winter boots) Scrolls scroll of healing (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of mana (FAGEYUDUD) scroll of phase door (PHORPHORBA BAIBO PHORBORBA) scroll of standard id (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of cure (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of extra healing (CHUTZPAH) * scroll of greater mana restoration (ASCENSION IS IMPOSSIBLE) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of black glass (black) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.