Andy, chaotic female aquarian Feminist --------- +...(@.. |....@# |.....# -----+- [Andy the Rebel Woman] St14 Dx15 Co11 In6 Wi5 Ch18 FemAquFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female aquarian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 62 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 76% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 57% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 82% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: general combat (turn 88) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1224) The following skill became untrainable after a while: healing spells (turn 47512) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 26662) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58254 Monster spawn increase reached its maximum at turn 183154 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2982416 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: glaceon (freq bonus 8) The monster species that spawned more often: Azidonir (freq bonus 6) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 12) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 4) The monster species that spawned more often: teleporter (freq bonus 6) The monster species that spawned more often: vaporisator (freq bonus 15) The monster species that spawned more often: kraken sushi (freq bonus 5) The monster species that spawned more often: okutan (freq bonus 10) The monster species that spawned more often: giant leech (freq bonus 8) The monster species that spawned more often: tallowed mantlet (freq bonus 5) The monster species that spawned more often: nether fungus (freq bonus 10) The monster species that spawned more often: spike colony (freq bonus 8) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 8) The monster species that spawned more often: plasma warp patch (freq bonus 18) The monster species that spawned more often: patrol automaton (freq bonus 12) The monster species that spawned more often: black and white spore (freq bonus 8) The monster species that spawned more often: full-plated lich (freq bonus 18) The monster species that spawned more often: ruby force fungus (freq bonus 14) The monster species that spawned more often: stationary two-headed troll (freq bonus 6) The monster species that spawned more often: grooving knouted telepathic (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster species that never randomly spawned: auz& The monster species that never randomly spawned: venustoise The monster species that never randomly spawned: Larissa's girl boot The monster species that never randomly spawned: escaloped administering The monster species that never randomly spawned: master of change The monster species that never randomly spawned: Gas Kop The monster species that never randomly spawned: miner The monster species that never randomly spawned: free draconian The monster species that never randomly spawned: ice toad The monster species that never randomly spawned: Go" The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 14) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 34) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 15) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (castlevania boots) Scrolls scroll of healing (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of mana (BOOBIE BLITZ) scroll of phase door (AKARNACHTHAS) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) * scroll of extra healing (COCKATRICE CORPSES ARE DELICIOUS) * scroll of greater mana restoration (COPAC DE INUNDATII) Tools leather leash (leash) Gems disthene stone (teal) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 400 points, Since you escaped early, the score list will not be checked.