Andy, chaotic female warping Feminist ----- |..@| |.@.| |...| |...| |...| |...| +.#.| |. $| ----- [Andy the Rebel Woman] St15 Dx17 Co11 In4 Wi3 Ch19 FemWarFemCha Dlvl:1 G0 HP17(17) Pw14(14) AC-3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female warping Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 85% Implant drop chance was reduced to 95% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 93% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: form VII (Juyo) The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: chaos spells (turn 28) The following skill became untrainable if you tried to train it too early: crossbow (turn 380) The following skill became untrainable after a while: chaos spells (turn 39620) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 37326) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 81100 Monster spawn increase reached its maximum at turn 112169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 533750 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 14) The monster species that spawned more often: Gridin (freq bonus 12) The monster species that spawned more often: master light wall (freq bonus 7) The monster species that spawned more often: elder water elemental (freq bonus 8) The monster species that spawned more often: very long roper (freq bonus 6) The monster species that spawned more often: fire lancer (freq bonus 36) The monster species that spawned more often: freezing sphere (freq bonus 18) The monster species that spawned more often: master twen (freq bonus 18) The monster species that spawned more often: great eagle (freq bonus 54) The monster species that spawned more often: ethereal drake (freq bonus 7) The monster species that spawned more often: mean growth (freq bonus 6) The monster species that spawned more often: giant food trove (freq bonus 10) The monster species that spawned more often: tough trove (freq bonus 9) The monster species that spawned more often: grievingly afflictively flambeau solute slicker sledded unlikelihood (freq bonus 15) The monster species that spawned more often: theocratically multifunction (freq bonus 14) The monster species that spawned more often: japanese lichen (freq bonus 14) The monster species that spawned more often: permamimic hivemind (freq bonus 12) The monster species that spawned more often: sizzle naga hatchling (freq bonus 30) The monster species that spawned more often: poliomyelitic cutesiest (freq bonus 5) The monster species that spawned more often: repeller gosling (freq bonus 42) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 13) The monster trait that was more common: monsters that count as rats (freq bonus 8) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: sweeping eye The monster species that never randomly spawned: petty kop kaptain The monster species that never randomly spawned: permacloaker The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: drug abuser The monster species that never randomly spawned: weird force patch The monster species that never randomly spawned: manes The monster species that never randomly spawned: nonon The monster species that never randomly spawned: dark dwarven smith The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 14) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 46) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 17) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having wonderlegs (0) You had 1499 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (646) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heavy boots) Scrolls scroll of healing (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of mana (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of phase door (NNA GI NA ARA MKPURU AMU) scroll of standard id (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA) Tools leather leash (leash) Gems worthless piece of black glass (black) flint stone (gray) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.