Andy, chaotic female heretic Feminist -------- |......| |......| |......| |......| |......| |......| |......| |@.....+ |.d....| |......| |......| -------- [Andy the Rebel Woman] St14 Dx7 Co16 In7 Wi5 Ch20 FemHerFemCha+V Dlvl:1 G0 HP18(18) Pw13(13) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashTHEM Extended! You are a chaotic female soviet heretic Feminist. Tip bloka l'da zhelayet udachi vam... on on on. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 55 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 78% Armor drop chance was reduced to 53% Tool drop chance was reduced to 85% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: boomerang (turn 14) The following skill became untrainable if you tried to train it too early: attack spells (turn 39) The following skill became untrainable after a while: saber (turn 50512) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 45860) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 96222 Monster spawn increase reached its maximum at turn 239723 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1379500 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: gas spore (freq bonus 8) The monster species that spawned more often: sulfur fungus (freq bonus 9) The monster species that spawned more often: manoeuvering glyceraldehyde (freq bonus 30) The monster species that spawned more often: golden warp fungus (freq bonus 12) The monster species that spawned more often: guardian o' the forest (freq bonus 48) The monster species that spawned more often: porter dark spore (freq bonus 3) The monster species that spawned more often: blister fungus (freq bonus 8) The monster species that spawned more often: femmymondaine (freq bonus 8) The monster species that spawned more often: werewaterelemental (freq bonus 18) The monster species that spawned more often: plasma fungus (freq bonus 8) The monster species that spawned more often: king toad (freq bonus 36) The monster species that spawned more often: desert mountain (freq bonus 3) The monster species that spawned more often: temple guard (freq bonus 24) The monster species that spawned more often: draugr deathlord (freq bonus 30) The monster species that spawned more often: begrudge prophet (freq bonus 42) The monster species that spawned more often: typhon swopped annal (freq bonus 12) The monster species that spawned more often: spoopy ghost (freq bonus 20) The monster species that spawned more often: vivid light (freq bonus 14) The monster species that spawned more often: idee vitriol (freq bonus 8) The monster species that spawned more often: two of spades (freq bonus 16) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: big bear The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: swinged agouti inquiringly The monster species that never randomly spawned: hidden soldier ant The monster species that never randomly spawned: churel The monster species that never randomly spawned: aquatic golem The monster species that never randomly spawned: ice warrior The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: vosstanovleniye (antique) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: cloak of speed (bystryy plashch puteshestviya) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item was generated more often: muting helm (pokryty shlem, freq bonus 39) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 15) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 8) The RNG hath decreed that this item was generated more often: soundproof helmet (vok v forme shlema, freq bonus 41) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 13) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 13) The RNG hath decreed that this item was generated more often: fire boots (goryachiye botinki, freq bonus 12) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (koreyskiye sandalii, freq bonus 14) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 12) The RNG hath decreed that this item was generated more often: archaic cloak (grecheskiy plashch, freq bonus 10) The RNG hath decreed that this item was generated more often: meter gauntlets (priparkovannyye perchatki, freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: killer heels (lyzhnyye kabluki) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapfir drakon'yey shchit) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (sverkh''yestestvennyye perchatki) The RNG hath decreed that this item was always generated cursed: field helm (zheltyy shlem) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 2) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Asgore Dreemurr, Larissa and Jackie Chan Your deity was Jackie Chan The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (56) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons metaniye zvezdy (vostochnaya zvezda) Armor tufli na kablukakh (sapogi zimniye) Scrolls scroll of istseleniye (HEALHEALHEALHEAL) scroll of volshebnaya sila (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of faza dver' (CATCHES ERYONES EYE) scroll of identifikatsiya odin punkt (TIRACLE RAMICAL RELRAMI LUE) scroll of lecheniye (NOGROKO) Tools privyaz' (instrument domashneye zhivotnoye) Gems worthless piece of cyan glass (cyan) worthless piece of black glass (black) worthless piece of orange glass (orange) worthless piece of teal glass (teal) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.