Andy, lawful female levelscaler Feminist ------------------ -------------- |.....%......^^... |#.#..........| |.........<......| --------- |.....#...#.#^| |................| |((((((.| |..#..#.......| -.---.------------ |`(((((.|## |......#.#.##.| #,,,,# |((((((^-,###########------.------|-###,,%, ---------,,,,,,,,,,,,,,,,,,,# #,,,,,,#,, #---------------,##########,,,### |.......^.....|,#####,,,,,@,[, ..............|,,,,,,,######,# |..%..)...)...|,##---------..-+---.---.----- |..............,# |........................| ---------------,# |........................- |........................| |..........(.............| |........................| -------------------------- [Andy the Wannabe Maneater] St7 Dx12 Co10 In4 Wi5 Ch13 FemLvlFemLaw+BG Dlvl:2 G29 HP33(33) Pw29(29) AC10 Xp3/70 T596 Latest messages "Hello, Andy! Welcome again to Evitcepsortni's hardware store!" You see here an iron hook {12}. You see here a candle {0}. "For you, good lady; only 133 for this candle." t - a candle (unpaid, 133 zorkmids) {0}. What do you want to drop? [$a-t or ?*] You drop a candle (unpaid, 133 zorkmids) {0}. You see here a drum {0}. You see here a candle {0}. Do you really want to step into that rust trap? [yn] (n) There is a rust trap here. You see here 3 gold pieces {0}. A gush of water hits your right arm! Your high-heeled sandal is not affected. 3 gold pieces. There is a wall in the way! Do you really want to step into that teleportation trap? [yn] (n) You step onto a teleport trap! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed -1 shuriken named Total Sun Darkness (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} r - the cursed +1 men's underwear named Giant Swinging Penis (being worn) {2} Scrolls l - 6 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Wands q - an uncursed wand of darkness (0:2) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} s - an uncursed +0 pick-axe {32} Gems g - 6 blessed +0 rocks {0} h - 2 uncursed +0 worthless pieces of white glass {2} i - an uncursed +1 worthless piece of red glass {1} j - 8 uncursed +0 rocks {0} k - an uncursed +0 worthless piece of pink glass {1} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: confusion resistance Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 99% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 73% Tool drop chance was reduced to 69% Food drop chance was reduced to 97% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 74) The following skill became untrainable if you tried to train it too early: divination spells (turn 3520) The following skill became untrainable after a while: protection spells (turn 45591) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 27714) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45222 Monster spawn increase reached its maximum at turn 102356 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4703480 The monster class that cannot be genocided was kobold The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: longed henchmen (freq bonus 3) The monster species that spawned more often: K2 beholder (freq bonus 9) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 90) The monster species that spawned more often: undead goldminer (freq bonus 10) The monster species that spawned more often: grandpa (freq bonus 10) The monster species that spawned more often: dull patch (freq bonus 10) The monster species that spawned more often: terrified mob (freq bonus 10) The monster species that spawned more often: dwarven brigand thief (freq bonus 4) The monster species that spawned more often: first german television (freq bonus 3) The monster species that spawned more often: devious eel (freq bonus 16) The monster species that spawned more often: haiti shipmate (freq bonus 14) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 12) The monster species that spawned more often: disaffector (freq bonus 4) The monster species that spawned more often: skeleton warrior (freq bonus 7) The monster species that spawned more often: decayed growth (freq bonus 10) The monster species that spawned more often: retorting endomorphic (freq bonus 40) The monster species that spawned more often: clanking chains (freq bonus 6) The monster species that spawned more often: stone patch (freq bonus 18) The monster species that spawned more often: vampiric stalk (freq bonus 16) The monster species that spawned more often: water colony (freq bonus 18) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster species that never randomly spawned: blarog The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: nedian heraldry user The monster species that never randomly spawned: young black dragon The monster species that never randomly spawned: Hirschah The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: force mist cloud The monster species that never randomly spawned: repurchasing repressively The monster species that never randomly spawned: grumble perceiving The monster species that never randomly spawned: litter vortex The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 20) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 5) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 60) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 7) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 15) Next attribute increase check would have come at turn 1264 Strength training was 12 Dexterity training was 5 Wisdom training was 4 Constitution training was 22 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having wonderlegs (0) You had 1085 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could not have safely prayed (621) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (cast iron boots) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of phase door (SALIQUAS) scroll of standard id (CUTME) scroll of cure (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (PERFORATORUP AS SKY) Wands wand of darkness (hooked) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of red glass (red) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a parrot chick a fox a hobbit a dwarf thief 2 pack kobolds 2 pleasures a kobold lord 0 orcs (1 created) a silky anteater a culf 0 kirikiri mai (1 created) 0 sewer rats (1 created) 2 drains rats a porter lichen a sub-gnome a grid xorn an arcade scrub a karate scrub 0 block-heeled girls (1 created) 0 shopkeepers (1 created) a gecko 24 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 12 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (29 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (25 of 160) petkeeping [Basic] (max Expert) (23 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (35 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You quit in The Dungeons of Doom on dungeon level 2 with 359 points, and 29 pieces of gold, after 596 moves. Killer: quit You were level 3 with a maximum of 33 hit points when you quit. You reached the 33rd place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 31 382 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (unidentified raven), while dragging an iron ball. - [42] 32 359 rahn-Jed-Coc-Mal-Cha quit in The Dungeons of Doom on level 1. 56 [56] *33 359 Andy-Fem-Lvl-Fem-Law quit in The Dungeons of Doom on level 2. 33 [33] 34 299 Volt-Mur-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [24] 35 240 rahn-Gan-Hum-Mal-Cha quit in The Dungeons of Doom on level 1. 35 [35]